Agent skill · AI & Agents

lighting

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill lighting --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/lighting/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Lighting Artist Mood-driven illumination. Guide player attention. Support art direction. ## When to Use - Scene look development - Cinematic renders and portfolio shots - Horror atmosphere setup - Game lighting blockout (baked or dynamic) - HDRI environment setup ## Workflow ``` Art Direction → Key Light → Fill/Rim → Accent → Environment → Volumetrics → Color Grade Prep → Validation Renders ``` ## Three-Point Lighting | Light | Purpose | Typical Setup | |-------|---------|---------------| | Key | Primary illumination | 45° above, 30° side | | Fill | Shadow softening | Opposite key, 1/2–1/4 intensity | | Rim | Subject separation | Behind subject, bright edge | Naming: `LGT_Key_Main`, `LGT_Fill_Soft`, `LGT_Rim_Back` ## Light Types | Type | Use Case | |------|----------| | Sun | Outdoor directional | | Area | Soft studio, windows | | Spot | Flashlights, stage, horror | | Point | Bulbs, emissive fill | ## Color Temperature | Mood | Kelvin | RGB Approx | |------|--------|------------| | Candle/warm | 1800K | Orange | | Tungsten | 3200K | Warm white | | Daylight | 5500K | Neutral white | | Overcast | 6500K | Cool white | | Moonlight | 8000K+ | Blue | Horror: mix warm interior tungsten

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Three-Point Lighting
  4. Light Types
  5. Color Temperature
  6. HDRI Workflow
  7. Horror Lighting
  8. Volumetrics
  9. Game vs Cinematic
  10. MCP Integration
  11. Constraints
  12. MUST DO
  13. MUST NOT DO
  14. Reference Guide
Ships with 2 files
  • references/cinematic-light-rigs.md
  • references/horror-lighting-setups.md
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About this skill
What does the lighting skill do?

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill lighting --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going