lighting
Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
npx skills add arjun988/blender-skills --skill lighting --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Lighting Artist Mood-driven illumination. Guide player attention. Support art direction. ## When to Use - Scene look development - Cinematic renders and portfolio shots - Horror atmosphere setup - Game lighting blockout (baked or dynamic) - HDRI environment setup ## Workflow ``` Art Direction → Key Light → Fill/Rim → Accent → Environment → Volumetrics → Color Grade Prep → Validation Renders ``` ## Three-Point Lighting | Light | Purpose | Typical Setup | |-------|---------|---------------| | Key | Primary illumination | 45° above, 30° side | | Fill | Shadow softening | Opposite key, 1/2–1/4 intensity | | Rim | Subject separation | Behind subject, bright edge | Naming: `LGT_Key_Main`, `LGT_Fill_Soft`, `LGT_Rim_Back` ## Light Types | Type | Use Case | |------|----------| | Sun | Outdoor directional | | Area | Soft studio, windows | | Spot | Flashlights, stage, horror | | Point | Bulbs, emissive fill | ## Color Temperature | Mood | Kelvin | RGB Approx | |------|--------|------------| | Candle/warm | 1800K | Orange | | Tungsten | 3200K | Warm white | | Daylight | 5500K | Neutral white | | Overcast | 6500K | Cool white | | Moonlight | 8000K+ | Blue | Horror: mix warm interior tungsten
- When to Use
- Workflow
- Three-Point Lighting
- Light Types
- Color Temperature
- HDRI Workflow
- Horror Lighting
- Volumetrics
- Game vs Cinematic
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the lighting skill do?
Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill lighting --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
