Agent skill · Design & Presentation

isometric-style

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill isometric-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/isometric-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Isometric Style Readable dioramas. True iso framing. Tile-aware assets. ## When to Use - Strategy / sim / city-builder assets - Isometric diorama renders - Orthographic hero presentations ## Camera Setup ``` Camera type: Orthographic Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric Scale: frame subject with padding for UI CAM_Iso_[Shot] ``` Match project’s exact iso angles — do not invent per asset. ## Asset Rules 1. **Readable from iso angle first** — Not perspective hero camera 2. **Tile footprint** — Document cell size (e.g. 1×1, 2×2) 3. **Height clarity** — Vertical read without confusion 4. **Edge contrast** — Separate from ground plane 5. **LOD for dense maps** — Far tiles cheaper ## Modeling - Avoid detail only visible from ground FPS view - Strong top/side planes - Anchor pivot to tile corner or center per kit standard ## Presentation - Soft key + cool fill common for dioramas - Slight AO / ground shadow for lift - Optional `compositing` grade for portfolio ## Constraints ### MUST DO - Lock camera angle for the set - Document tile size and pivot rule - Check readability at game ortho scale ### MUST NOT DO - Detail undersides invisible in

What's inside
Steps it walks through
  1. When to Use
  2. Camera Setup
  3. Asset Rules
  4. Modeling
  5. Presentation
  6. Constraints
  7. MUST DO
  8. MUST NOT DO
  9. Reference Guide
Ships with 2 files
  • references/iso-camera.md
  • references/tile-footprints.md
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About this skill
What does the isometric-style skill do?

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill isometric-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going