Agent skill · Design & Presentation

horror-style

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill horror-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 5 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/horror-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Horror Style Specialist Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay. ## When to Use - Horror game environments and props - Psychological tension scenes - Analog/liminal aesthetic assets - Industrial decay settings - Limited visibility compositions ## Design Philosophy Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung **Core tenets:** 1. **Less is more** — Absence creates tension 2. **Familiar made wrong** — Recognizable spaces with subtle wrongness 3. **Light as enemy** — Darkness hides; light reveals uncomfortably 4. **Industrial analog** — CRT screens, fluorescent hum, concrete, rust 5. **Environmental narrative** — Story told through objects, not exposition ## Visual Language | Element | Horror Treatment | |---------|------------------| | Architecture | Brutalist, institutional, repetitive | | Materials | Stained concrete, peeling paint, rust, yellowed plastic | | Lighting | Single source, flickering, cold fluorescent | | Detail density | Sparse foreground, empty midground, obscured background | | Color | Desaturated, sickly greens, cold blues, blood accent sparingly | | Scale

What's inside
Steps it walks through
  1. When to Use
  2. Design Philosophy
  3. Visual Language
  4. Modeling Guidelines
  5. Sparse Detail Rule
  6. Lighting (Horror)
  7. Audio-Visual Sync Points
  8. Material Palette
  9. Reference Mood Board Targets
  10. Polycount Approach
  11. MCP Integration
  12. Constraints
  13. MUST DO
  14. MUST NOT DO
Ships with 2 files
  • references/analog-props.md
  • references/horror-layouts.md
More from blender-skills
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About this skill
What does the horror-style skill do?

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill horror-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going