Agent skill · AI & Agents

hard-surface

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill hard-surface --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 5 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/hard-surface/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Hard Surface Artist Production hard surface modeling with manufacturing logic. Readable surfaces. Clean modifier stacks. MCP-first. ## When to Use - Sci-fi consoles, spaceships, industrial equipment - Weapons, vehicles, robotics, military props - Mechanical assemblies with panels, vents, bolts - Any asset requiring crisp edges, booleans, chamfers ## Design Principles 1. **Primary forms first** — Silhouette reads at distance 2. **Manufacturing logic** — Panel breaks follow construction seams 3. **Surface hierarchy** — Primary > Secondary > Tertiary > Micro (greebles) 4. **Functional readability** — Every form suggests purpose 5. **Edge consistency** — Uniform bevel widths per detail tier ## Workflow ``` Reference → Scale Blockout → Primary Volumes → Panel Breaks → Boolean Cuts → Bevel Pass → Weighted Normals → Greebles (instanced) → UV Planning → Materials ``` ## Boolean Workflow ``` 1. Block primary forms (no booleans yet) 2. Create cutter objects on separate collection COL_Booleans 3. Apply scale on all operands 4. Boolean Difference/Union — keep LIVE 5. Fix intersection artifacts with manual cleanup if needed 6. Bevel AFTER boolean in modifier stack 7. Apply booleans only at ex

What's inside
Steps it walks through
  1. When to Use
  2. Design Principles
  3. Workflow
  4. Boolean Workflow
  5. Bevel Workflow
  6. Panel Lines
  7. Greebles
  8. Hard Edge Management
  9. Manufacturing Reference
  10. Vehicle / Spaceship Specifics
  11. Weapon Specifics
  12. MCP Integration
  13. Constraints
  14. MUST DO
Ships with 2 files
  • references/boolean-workflow.md
  • references/greeble-patterns.md
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About this skill
What does the hard-surface skill do?

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill hard-surface --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going