hard-surface
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
npx skills add arjun988/blender-skills --skill hard-surface --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Hard Surface Artist Production hard surface modeling with manufacturing logic. Readable surfaces. Clean modifier stacks. MCP-first. ## When to Use - Sci-fi consoles, spaceships, industrial equipment - Weapons, vehicles, robotics, military props - Mechanical assemblies with panels, vents, bolts - Any asset requiring crisp edges, booleans, chamfers ## Design Principles 1. **Primary forms first** — Silhouette reads at distance 2. **Manufacturing logic** — Panel breaks follow construction seams 3. **Surface hierarchy** — Primary > Secondary > Tertiary > Micro (greebles) 4. **Functional readability** — Every form suggests purpose 5. **Edge consistency** — Uniform bevel widths per detail tier ## Workflow ``` Reference → Scale Blockout → Primary Volumes → Panel Breaks → Boolean Cuts → Bevel Pass → Weighted Normals → Greebles (instanced) → UV Planning → Materials ``` ## Boolean Workflow ``` 1. Block primary forms (no booleans yet) 2. Create cutter objects on separate collection COL_Booleans 3. Apply scale on all operands 4. Boolean Difference/Union — keep LIVE 5. Fix intersection artifacts with manual cleanup if needed 6. Bevel AFTER boolean in modifier stack 7. Apply booleans only at ex
- When to Use
- Design Principles
- Workflow
- Boolean Workflow
- Bevel Workflow
- Panel Lines
- Greebles
- Hard Edge Management
- Manufacturing Reference
- Vehicle / Spaceship Specifics
- Weapon Specifics
- MCP Integration
- Constraints
- MUST DO
What does the hard-surface skill do?
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill hard-surface --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
