hair-groom
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
npx skills add arjun988/blender-skills --skill hair-groom --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Hair Groom Believable hair flow. Scalp coverage. Cards for games. Curves/particles for cinematic. ## When to Use - Character scalp hair, beards, brows - Creature fur / mane / whiskers - Game hair-card generation and placement - Cinematic curve/particle grooms ## Path Decision ``` Target = Game / real-time → Hair cards (+ optional proxy curves) Target = Cinematic → Curves or particle hair + materials Target = Both → High groom → bake cards / textures ``` ## Workflow (Game Cards) ``` Scalp mesh → Guide curves → Card strips along flow → Atlas UVs → Alpha/normal hair texture → LOD cards → Export ``` ## Workflow (Cinematic) ``` Scalp → Particle/curve groom → Clump/frizz/noise → Hair shader (melanin/roughness) → Render test → Cache if needed ``` ## Groom Principles 1. **Flow first** — Primary direction before flyaways 2. **Density hierarchy** — Dense roots, controlled tips 3. **Clumps** — Hair reads as groups, not spaghetti 4. **Silhouette** — Outer shape more important than strand count 5. **Scalp bleed** — Avoid bald patches at hairline ## Card Guidelines | LOD | Cards (guide) | Notes | |-----|---------------|-------| | Hero close-up | 80–200 | Layered shells | | Standard | 30–80 | M
- When to Use
- Path Decision
- Workflow (Game Cards)
- Workflow (Cinematic)
- Groom Principles
- Card Guidelines
- Naming
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the hair-groom skill do?
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill hair-groom --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
