Agent skill · Design & Presentation

hair-groom

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill hair-groom --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 3 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/hair-groom/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Hair Groom Believable hair flow. Scalp coverage. Cards for games. Curves/particles for cinematic. ## When to Use - Character scalp hair, beards, brows - Creature fur / mane / whiskers - Game hair-card generation and placement - Cinematic curve/particle grooms ## Path Decision ``` Target = Game / real-time → Hair cards (+ optional proxy curves) Target = Cinematic → Curves or particle hair + materials Target = Both → High groom → bake cards / textures ``` ## Workflow (Game Cards) ``` Scalp mesh → Guide curves → Card strips along flow → Atlas UVs → Alpha/normal hair texture → LOD cards → Export ``` ## Workflow (Cinematic) ``` Scalp → Particle/curve groom → Clump/frizz/noise → Hair shader (melanin/roughness) → Render test → Cache if needed ``` ## Groom Principles 1. **Flow first** — Primary direction before flyaways 2. **Density hierarchy** — Dense roots, controlled tips 3. **Clumps** — Hair reads as groups, not spaghetti 4. **Silhouette** — Outer shape more important than strand count 5. **Scalp bleed** — Avoid bald patches at hairline ## Card Guidelines | LOD | Cards (guide) | Notes | |-----|---------------|-------| | Hero close-up | 80–200 | Layered shells | | Standard | 30–80 | M

What's inside
Steps it walks through
  1. When to Use
  2. Path Decision
  3. Workflow (Game Cards)
  4. Workflow (Cinematic)
  5. Groom Principles
  6. Card Guidelines
  7. Naming
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 3 files
  • references/cinematic-vs-game.md
  • references/groom-flow-regions.md
  • references/hair-card-atlas.md
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About this skill
What does the hair-groom skill do?

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill hair-groom --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going