Agent skill · AI & Agents

geometry-nodes

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill geometry-nodes --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/geometry-nodes/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Geometry Nodes Reusable procedural systems. Parametric assets. Performance-aware instancing. ## When to Use - Scatter systems (rocks, vegetation, debris) - Parametric buildings, roads, pipes, cables - Procedural variation without unique modeling - Kit assembly with randomization - Non-destructive iteration on large scenes ## Workflow ``` Define Parameters → Build Node Tree → Create Node Group (GN_) → Test Variations → Bake/Instance Decision → Export Integration ``` ## Node Group Standards - Prefix: `GN_[System]_[Descriptor]` - Expose only necessary inputs (seed, density, scale range) - Document input ranges in group name or custom properties - Version node groups: `GN_Scatter_Rocks_v02` ## Core Patterns ### Scatter System ``` Mesh Surface → Distribute Points on Faces → Instance on Points → Randomize Rotation (Z) → Randomize Scale → Realize (optional) ``` ### Building Generator ``` Floor Count (input) → Repeat Mesh → Stack Instances → Window Cut Pattern → Material Variation → Output ``` ### Cable/Pipe Routing ``` Curve Input → Curve to Mesh (profile) → Subdivide → Set Material → Multiple curves from single path node ``` ### Rock Formation ``` Ico Sphere → Displace (noise) → Decima

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Node Group Standards
  4. Core Patterns
  5. Scatter System
  6. Building Generator
  7. Cable/Pipe Routing
  8. Rock Formation
  9. Randomization
  10. Performance Rules
  11. Reusable Systems Library
  12. MCP Integration
  13. Integration with Export
  14. Constraints
Ships with 2 files
  • references/building-generators.md
  • references/scatter-systems.md
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About this skill
What does the geometry-nodes skill do?

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill geometry-nodes --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going