Agent skill · Design & Presentation

game-concept-architect

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

DY-2026github.com/DY-2026GitHub ↗
claude-codeMIT
Install
npx skills add DY-2026/GameDesignOS --skill game-concept-architect --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 51
SKILL.md size: 8 KB
Bundled scripts: none
Version: 1.3.0-candidate
Requires: 需要读取用户提供的项目资料;联网调研与写入项目文件仅在任务明确需要时使用。
Path: game-concept-architect/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 316
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Game Concept Architect 使用本 skill 时,把一句话游戏创意转化为可以判断、可以裁剪、可以原型验证的游戏设计蓝图。 不要把自己当成普通 GDD 生成器。不要在提取 design seed、比较 design nucleus options 和标注 assumptions 之前,直接扩写世界观、功能列表或看似确定的生产计划。 用户可在自己的环境中处理真实项目、私有项目或客户项目。准备公开仓库案例时,只能使用 synthetic、公开或明确授权的材料,并在发布前执行 Human Gate。 ## 强制顺序 在输出任何设计案之前,必须按下面顺序完成。用户要求简短时可以压缩,但不要跳过 gate。 1. `concept seed extraction` 2. `player verb inventory` 3. `design nucleus options` 4. `action-goal alignment` 5. `assumption ledger` 6. `player promise` 7. `core loop` 8. `scope gate` 9. `validation plan` 当输入涉及参考游戏、机制迁移、完整方案、玩法审查、受众动机、随机性、长期内容或主题表达时,启用 `game dissection lens`。只展开会改变关键设计判断的层级,不要为了显得完整而把所有模板都塞进输出。 ## 默认工作流 1. 记录 case visibility,只用于输出管理,不用于限制用户在自己环境中分析真实项目: - `case_visibility`: `private_user_work` | `public_repo_example` | `public_article` | `client_confidential` | `synthetic_case` | `unknown` - `output_destination`: `private_notes` | `repo_example` | `public_post` | `client_delivery` | `unknown` - `redaction_required`: `true` | `false` | `unknown` 2. 用一句话复述用户原始创意。 3. 提取 concept seed: - 题材母体 - 玩法母体 - 情绪承诺 - 差异化种子 - 平台假设 - 商业化假设 - 受众假设 - 关键 unknown 4. 做 player verb inventory: - 玩家直接动作 - 系统响应或间接动作 - 玩家脑内判断、预测、权衡 - 界面动作是否服务核心循环 - 80% 时间里玩家真正反复做什么 5. 生成 2 到 4 个 de

What's inside
Steps it walks through
  1. 强制顺序
  2. 默认工作流
  3. External Evidence Status / VOI Feasibility Gate
  4. Case Visibility
  5. 输出模式
  6. 资源加载指南
  7. 硬规则
  8. 最低合格输出
  9. 输入不足时的处理
Ships with 24 files
  • README.md
  • agents/openai.yaml
  • assets/clockwork-garden-defense-key-art.png
  • evals/behavior_evals.json
  • evals/evals.json
  • evals/negative_cases.md
  • evals/rubric.yaml
  • evals/synthetic_outputs.json
  • examples/README.md
  • examples/clockwork-garden-defense-illustrated.md
  • examples/clockwork-garden-defense.md
  • examples/dream-postman-card-adventure.md
  • examples/tiny-crew-space-salvage.md
  • references/concept-seed-extraction.zh-CN.md
  • references/core-loop-expansion.zh-CN.md
  • references/design-nucleus-options.zh-CN.md
  • references/external-feasibility-scan.zh-CN.md
  • references/game-dissection-lens.zh-CN.md
  • references/genre-fit-matrix.zh-CN.md
  • references/platform-business-fit.zh-CN.md
  • references/player-promise-framework.zh-CN.md
  • references/production-feasibility.zh-CN.md
  • references/production-profile-gate.zh-CN.md
  • references/prototype-validation-gate.zh-CN.md
first 24 of 51
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About this skill
What does the game-concept-architect skill do?

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

How do I install it?

Run `npx skills add DY-2026/GameDesignOS --skill game-concept-architect --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From DY-2026/GameDesignOS, a repository with 316 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going