Agent skill · AI & Agents

export-pipeline

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill export-pipeline --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/export-pipeline/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Export Pipeline Verified, engine-ready exports. Correct scale, axis, pivots, and data. ## When to Use - Final asset delivery - Engine import preparation - Animation/rig export - Batch export of modular kits ## Pre-Export Gate **Required:** asset-optimization validation PASS before export. ## Workflow ``` Validation PASS → Export Settings → Test Export → Engine Verify → Fix Issues → Final Export → Documentation ``` ## Format Selection | Format | Best For | |--------|----------| | FBX | Unreal, Unity (legacy), animation | | GLTF/GLB | Web, Godot, modern Unity | | OBJ | Static mesh interchange (no rig) | | USD | Pipelines, VFX, multi-asset | | Alembic | VFX caches, sculpt animation | ## FBX Settings (Game Default) ``` Scale: 1.0 Apply Scalings: FBX All Forward: -Z Forward Up: Y Up Apply Unit: ON Mesh: ON Armature: ON (if rigged) Bake Animation: ON (if animated) Path Mode: Copy (embed textures) ``` ## GLTF Settings ``` Format: GLB (single file) or GLTF Separate Include: Selected Objects Transform: +Y Up Compression: Draco (if supported by engine) ``` ## Export Verification Matrix | Check | Method | |-------|--------| | Scale | Measure known dimension in engine | | Pivot | Verify floo

What's inside
Steps it walks through
  1. When to Use
  2. Pre-Export Gate
  3. Workflow
  4. Format Selection
  5. FBX Settings (Game Default)
  6. GLTF Settings
  7. Export Verification Matrix
  8. Engine-Specific Notes
  9. Unreal Engine
  10. Unity
  11. Godot
  12. Collision Export
  13. Animation Export
  14. Batch Export (Modular Kits)
Ships with 1 file
  • references/engine-import.md
More from blender-skills
All skills →
About this skill
What does the export-pipeline skill do?

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill export-pipeline --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going