Agent skill · Design & Presentation

environment-artist

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill environment-artist --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 5 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/environment-artist/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Environment Artist Modular, scalable environment production for games. Storytelling through space. Performance-conscious. ## When to Use - Modular building kits, interior/exterior sets - Terrain, cliffs, rocks, roads - Vegetation placement and optimization - Architectural spaces with narrative intent - Scene composition and scale establishment ## Core Principles 1. **Modularity** — Pieces snap to grid; reusable across scenes 2. **Storytelling** — Environment communicates history and mood 3. **Scale** — Human reference always present 4. **Performance** — Instancing, LODs, texture atlases 5. **Composition** — Guide player eye with shapes and value ## Modular Kit Workflow ``` Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets → UV Atlas → Material Variants → Instance Placement → Hero Overrides → Optimization → Export ``` ## Grid Standards | Kit Type | Grid Unit | Snap | |----------|-----------|------| | Interior walls | 2m or 4m | 0.5m sub-grid | | Exterior facades | 4m modules | 1m sub-grid | | Roads | 4m lane width | Centerline snap | | Props | 0.5m | Free placement | Name modules: `SM_Env_[Type]_[Role]_[Size]` Example: `SM_Env_Wall_Corner_2m` ## Kit Piece Categories | Role |

What's inside
Steps it walks through
  1. When to Use
  2. Core Principles
  3. Modular Kit Workflow
  4. Grid Standards
  5. Kit Piece Categories
  6. Terrain & Natural Forms
  7. Vegetation
  8. Architecture
  9. Composition Guidelines
  10. Storytelling Details
  11. Game Optimization
  12. MCP Integration
  13. Constraints
  14. MUST DO
Ships with 2 files
  • references/composition.md
  • references/modular-kits.md
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About this skill
What does the environment-artist skill do?

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill environment-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going