environment-artist
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
npx skills add arjun988/blender-skills --skill environment-artist --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Environment Artist Modular, scalable environment production for games. Storytelling through space. Performance-conscious. ## When to Use - Modular building kits, interior/exterior sets - Terrain, cliffs, rocks, roads - Vegetation placement and optimization - Architectural spaces with narrative intent - Scene composition and scale establishment ## Core Principles 1. **Modularity** — Pieces snap to grid; reusable across scenes 2. **Storytelling** — Environment communicates history and mood 3. **Scale** — Human reference always present 4. **Performance** — Instancing, LODs, texture atlases 5. **Composition** — Guide player eye with shapes and value ## Modular Kit Workflow ``` Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets → UV Atlas → Material Variants → Instance Placement → Hero Overrides → Optimization → Export ``` ## Grid Standards | Kit Type | Grid Unit | Snap | |----------|-----------|------| | Interior walls | 2m or 4m | 0.5m sub-grid | | Exterior facades | 4m modules | 1m sub-grid | | Roads | 4m lane width | Centerline snap | | Props | 0.5m | Free placement | Name modules: `SM_Env_[Type]_[Role]_[Size]` Example: `SM_Env_Wall_Corner_2m` ## Kit Piece Categories | Role |
- When to Use
- Core Principles
- Modular Kit Workflow
- Grid Standards
- Kit Piece Categories
- Terrain & Natural Forms
- Vegetation
- Architecture
- Composition Guidelines
- Storytelling Details
- Game Optimization
- MCP Integration
- Constraints
- MUST DO
What does the environment-artist skill do?
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill environment-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
