Agent skill · AI & Agents

cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill cloth-sim --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/cloth-sim/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Cloth Sim Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys. ## When to Use - Dresses, capes, coats, flags, banners - Character clothing that needs drape - Baking sim to shape keys or Alembic/USD caches - Pre-roll settling before animation export ## Workflow ``` Garment mesh (quad-friendly) → Vertex groups (pin/collide) → Cloth modifier settings → Collision objects → Pre-roll settle → Sim pass → Art-direct fixes → Bake shape keys / cache → Cleanup → Export ``` ## Mesh Prep - Quads preferred; even density on deforming areas - Avoid long skinny triangles on folds - Apply scale before sim - Separate garment from body collider ## Vertex Groups | Group | Purpose | |-------|---------| | `PIN_Cloth` | Anchors (waist, shoulders, collar) | | `COL_Ignore` | Optional non-colliding regions | | `STIFF_High` | Belts, seams that should resist stretch | ## Settings Starters | Look | Quality | Speed | Bending | |------|---------|-------|---------| | Soft dress | 8–12 | 1.0 | Low | | Stiff coat | 5–8 | 1.0 | Higher | | Flag/cape | 8–10 | 1.0–1.5 | Low–mid | Tune mass and air viscosity for scale. Always run a settle pre-roll. ## Bake Targets | Target | Use |

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Mesh Prep
  4. Vertex Groups
  5. Settings Starters
  6. Bake Targets
  7. Constraints
  8. MUST DO
  9. MUST NOT DO
  10. Reference Guide
Ships with 3 files
  • references/bake-targets.md
  • references/cloth-settings-presets.md
  • references/pin-and-collide.md
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About this skill
What does the cloth-sim skill do?

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill cloth-sim --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going