character-artist
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
npx skills add arjun988/blender-skills --skill character-artist --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Character Artist Production character modeling with animation-ready topology. Anatomy-accurate or intentionally stylized. ## When to Use - Human/humanoid character creation - Facial topology for expressions - Clothing and accessory modeling - Hair card systems or stylized hair - Character proportion and stylization ## Workflow ``` Reference → Proportion Blockout → Body Forms → Limb Connection → Facial Features → Edge Loop Planning → Detail Pass → Clothing (separate mesh) → UV Handoff → Rig Handoff ``` ## Proportion Standards | Type | Head Units | Notes | |------|------------|-------| | Realistic adult | 7.5–8 heads | Hero characters | | Stylized | 4–6 heads | Exaggerated features | | Heroic | 8–9 heads | Action games | Always block proportions before detail. ## Edge Loop Strategy Critical loop locations: - Eyes: concentric loops for blink/expression - Mouth: 3-loop minimum for lip deformation - Jaw: loop following jaw line for open/close - Shoulders: deltoid loop for arm raise - Elbows/knees: 3-loop pinching pattern - Hips: loop for leg spread See `references/facial-topology.md` for face-specific loops. ## Facial Structure - Eye socket: recessed; brow ridge defined - Nose: bridge
- When to Use
- Workflow
- Proportion Standards
- Edge Loop Strategy
- Facial Structure
- Clothing Workflow
- Hair Approaches
- Animation-Ready Requirements
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
- Style Integration
What does the character-artist skill do?
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill character-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
