Agent skill · AI & Agents

character-artist

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill character-artist --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/character-artist/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Character Artist Production character modeling with animation-ready topology. Anatomy-accurate or intentionally stylized. ## When to Use - Human/humanoid character creation - Facial topology for expressions - Clothing and accessory modeling - Hair card systems or stylized hair - Character proportion and stylization ## Workflow ``` Reference → Proportion Blockout → Body Forms → Limb Connection → Facial Features → Edge Loop Planning → Detail Pass → Clothing (separate mesh) → UV Handoff → Rig Handoff ``` ## Proportion Standards | Type | Head Units | Notes | |------|------------|-------| | Realistic adult | 7.5–8 heads | Hero characters | | Stylized | 4–6 heads | Exaggerated features | | Heroic | 8–9 heads | Action games | Always block proportions before detail. ## Edge Loop Strategy Critical loop locations: - Eyes: concentric loops for blink/expression - Mouth: 3-loop minimum for lip deformation - Jaw: loop following jaw line for open/close - Shoulders: deltoid loop for arm raise - Elbows/knees: 3-loop pinching pattern - Hips: loop for leg spread See `references/facial-topology.md` for face-specific loops. ## Facial Structure - Eye socket: recessed; brow ridge defined - Nose: bridge

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Proportion Standards
  4. Edge Loop Strategy
  5. Facial Structure
  6. Clothing Workflow
  7. Hair Approaches
  8. Animation-Ready Requirements
  9. MCP Integration
  10. Constraints
  11. MUST DO
  12. MUST NOT DO
  13. Reference Guide
  14. Style Integration
Ships with 2 files
  • references/body-proportions.md
  • references/facial-topology.md
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About this skill
What does the character-artist skill do?

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill character-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going