Agent skill · AI & Agents

blender-modeler

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill blender-modeler --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 5 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/blender-modeler/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Blender Modeler Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution. ## When to Use - Blockouts and primary/secondary shape passes - General mesh editing not covered by discipline specialists - Scene organization, collections, instances - Modifier stack management - Cleanup: merge, normals, loose geometry - Precision modeling with snapping and numeric input ## Core Workflow ``` 1. Scene Setup → Collections, scale reference, naming 2. Blockout → Primitives, mirror, array 3. Shape Refinement → Edit mode or modifier-based edits 4. Modifier Stack → Non-destructive detail 5. Cleanup → Merge, normals, manifold check 6. Handoff → UV/materials or discipline specialist ``` ## Scene Organization Establish via MCP immediately: ``` COL_Project ├── COL_Reference # Scale refs, ortho images ├── COL_Blockout # Temporary blockout meshes ├── COL_Geo # Final geometry ├── COL_Collision # Proxy meshes └── COL_Instances # Empties/collections for instancing ``` Naming: `../references/naming-conventions.md` ## Modifier Stack Philosophy Preferred order (bottom to top): ``` 1. Mirror # Symmetry 2. Array # Repetition 3. Solidify # Thickness 4. Boolean #

What's inside
Steps it walks through
  1. When to Use
  2. Core Workflow
  3. Scene Organization
  4. Modifier Stack Philosophy
  5. Edit Mode Essentials
  6. Precision Modeling
  7. Instancing Strategy
  8. Custom Normals
  9. Cleanup Checklist
  10. MCP Integration
  11. Constraints
  12. MUST DO
  13. MUST NOT DO
  14. Reference Guide
Ships with 2 files
  • references/modifier-stack.md
  • references/scene-organization.md
More from blender-skills
All skills →
About this skill
What does the blender-modeler skill do?

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill blender-modeler --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going