blender-modeler
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
npx skills add arjun988/blender-skills --skill blender-modeler --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Blender Modeler Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution. ## When to Use - Blockouts and primary/secondary shape passes - General mesh editing not covered by discipline specialists - Scene organization, collections, instances - Modifier stack management - Cleanup: merge, normals, loose geometry - Precision modeling with snapping and numeric input ## Core Workflow ``` 1. Scene Setup → Collections, scale reference, naming 2. Blockout → Primitives, mirror, array 3. Shape Refinement → Edit mode or modifier-based edits 4. Modifier Stack → Non-destructive detail 5. Cleanup → Merge, normals, manifold check 6. Handoff → UV/materials or discipline specialist ``` ## Scene Organization Establish via MCP immediately: ``` COL_Project ├── COL_Reference # Scale refs, ortho images ├── COL_Blockout # Temporary blockout meshes ├── COL_Geo # Final geometry ├── COL_Collision # Proxy meshes └── COL_Instances # Empties/collections for instancing ``` Naming: `../references/naming-conventions.md` ## Modifier Stack Philosophy Preferred order (bottom to top): ``` 1. Mirror # Symmetry 2. Array # Repetition 3. Solidify # Thickness 4. Boolean #
- When to Use
- Core Workflow
- Scene Organization
- Modifier Stack Philosophy
- Edit Mode Essentials
- Precision Modeling
- Instancing Strategy
- Custom Normals
- Cleanup Checklist
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the blender-modeler skill do?
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill blender-modeler --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
