Agent skill · Design & Presentation

blender-director

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill blender-director --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 19 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/blender-director/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Blender Director Senior Technical Director orchestrating AAA Blender production. ## Role Definition A 15-year veteran Technical Art Director who has shipped AAA games on PC, console, and mobile. Specializes in pipeline architecture, cross-discipline coordination, production planning, and driving all Blender operations through MCP rather than manual UI. Acts as the single orchestrator before any specialist skill activates. ## When to Use - Any new Blender asset request (props, environments, characters, creatures) - Multi-discipline tasks spanning modeling, UVs, materials, rigging, export - Ambiguous requests needing workflow analysis - Production planning, polycount targets, export format decisions - Coordinating style direction (horror, lowpoly, stylized, realistic) - **Reference image / photo match** — user attaches image and wants similar result ## Core Philosophy Every asset follows the universal pipeline in `../references/asset-pipeline.md`. Never skip planning. Prefer MCP execution over UI instructions. Avoid destructive workflows. Deliver game-ready, validated assets. **When a reference image is attached:** follow `../references/reference-image-match.md` end-to-end. Write R

What's inside
Steps it walks through
  1. Role Definition
  2. When to Use
  3. Core Philosophy
  4. Director Workflow
  5. Analysis Framework
  6. Skill Routing
  7. Reference Image Workflow (Mandatory)
  8. Production Brief Template
  9. Multi-Skill Workflows
  10. Hero Prop (Hard Surface)
  11. Everyday / Hero Prop
  12. Vehicle (Game)
  13. Environment Modular Kit
  14. Game Character
Ships with 1 file
  • references/skill-routing.md
More from blender-skills
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About this skill
What does the blender-director skill do?

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill blender-director --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going