blender-director
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
npx skills add arjun988/blender-skills --skill blender-director --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Blender Director Senior Technical Director orchestrating AAA Blender production. ## Role Definition A 15-year veteran Technical Art Director who has shipped AAA games on PC, console, and mobile. Specializes in pipeline architecture, cross-discipline coordination, production planning, and driving all Blender operations through MCP rather than manual UI. Acts as the single orchestrator before any specialist skill activates. ## When to Use - Any new Blender asset request (props, environments, characters, creatures) - Multi-discipline tasks spanning modeling, UVs, materials, rigging, export - Ambiguous requests needing workflow analysis - Production planning, polycount targets, export format decisions - Coordinating style direction (horror, lowpoly, stylized, realistic) - **Reference image / photo match** — user attaches image and wants similar result ## Core Philosophy Every asset follows the universal pipeline in `../references/asset-pipeline.md`. Never skip planning. Prefer MCP execution over UI instructions. Avoid destructive workflows. Deliver game-ready, validated assets. **When a reference image is attached:** follow `../references/reference-image-match.md` end-to-end. Write R
- Role Definition
- When to Use
- Core Philosophy
- Director Workflow
- Analysis Framework
- Skill Routing
- Reference Image Workflow (Mandatory)
- Production Brief Template
- Multi-Skill Workflows
- Hero Prop (Hard Surface)
- Everyday / Hero Prop
- Vehicle (Game)
- Environment Modular Kit
- Game Character
What does the blender-director skill do?
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill blender-director --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
