Agent skill · Design & Presentation

biome-worlds

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill biome-worlds --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 1 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/biome-worlds/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Biome Worlds Climate drives palette, fog, vegetation density, and material wear.

What's inside
Ships with 1 file
  • references/biome-cheatsheet.md
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About this skill
What does the biome-worlds skill do?

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill biome-worlds --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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