Agent skills

Skills for copilot

Read straight from the source repositories, not from submitted listings. Every skill shows what it does, what is inside, where it came from — and whether attention around its source is actually growing.

Toolclaude-code 29,140codex 4,755cursor 3,111copilot 976windsurf 55cline 34
CategoryWorkflow & Productivity 4,979AI & Agents 3,037Data & Analytics 2,345Code Review & Quality 1,376Backend & API 1,244Security 1,194Design & Presentation 1,154Documentation 965Content & Marketing 916Testing & QA 777DevOps & Cloud 576Databases 550Frontend 469Business & Finance 328Media & Video 257Other 9,833
2,269 found
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godot-csharpUse C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export]…gamedev-skillsgodot-exportExport and build a Godot 4.x project for distribution: install export templates, define export presets…gamedev-skillsgodot-gdscriptWrite idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process)…gamedev-skillsgodot-multiplayerBuild networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the…gamedev-skillsgodot-nodes-scenesStructure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime…gamedev-skillsgodot-physicsUse Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs…gamedev-skillsgodot-resourcesDesign data-driven Godot 4.x games with custom Resource classes: define typed data with class_name + @export, save/load…gamedev-skillsgodot-shadersWrite Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with…gamedev-skillsgodot-signals-groupsBuild event-driven, decoupled Godot 4.x gameplay with signals and node groups: declare and emit custom signals, connect with…gamedev-skillsgodot-tilemapBuild and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up…gamedev-skillsgodot-ui-controlBuild Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes…gamedev-skillsgolang-pkg-go-devGolang package and module documentation and exploration via `godig`, a pkg.go.dev API client (CLI + MCP server) — package docs…samberwritesgolang-stay-updatedProvides resources to stay updated with Golang news, communities and people to follow. Use when seeking Go learning resources…samberwritesgolang-structs-interfacesGolang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation…samberwritesgoogle-cloud-speechUse this skill when a media-production agent needs Google Cloud speech and voice services for transcription, captions/subtitles…calesthiogoogle-cloud-visionUse this skill when an agent needs Google Cloud Vision API for still-image understanding: labels, object localization, OCR…calesthiogoogle-gemini-imagePlan, generate, edit, and quality-check still images with Google's Gemini native image models (Nano Banana), including Gemini 3.1…calesthiogoogle-gemini-omni-videoGenerate, reference, and conversationally edit short videos with Google's Gemini Omni Flash through the Gemini Developer API or…calesthiogoogle-lyriaUse Google Lyria music generation models through Google Cloud / Vertex AI / Gemini Enterprise Agent Platform for production music…calesthiogoogle-veoDirect production with Google DeepMind's Veo video-generation family across the Gemini Developer API and Google Cloud Gemini…calesthiogsap-animation-compositionProduction guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic…calesthiohedra-character-videoProduce Hedra character, talking-avatar, lip-sync, motion-avatar, and live avatar work. Use when an AI agent needs to choose…calesthiohermes-tweetInstall and operate Hermes Tweet, a Hermes Agent plugin for X/Twitter research, timeline reading, tweet analysis, and…wshobsonheygen-avatar-videoProduce HeyGen avatar videos with Direct Video, Video Agent, Digital Twin, Avatar Realtime, and related avatar/voice/asset APIs.…calesthiohiggsfield-videoProduce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts…calesthiohtml-ppt-hermes-cyber-terminalOpen Design + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a…nexu-iohtml-ppt-obsidian-claude-gradientOpen Design's enterprise AI-adoption brief: local-first agents at work, the risk controls, the ROI, and the rollout plan. Built…nexu-iohtml-ppt-presenter-modeOpen Design live demo: from a one-line prompt to runnable design in a single session — the flow, live. Built as a decision-grade…nexu-iohtml-ppt-tech-sharingOpen Design internals: how the agent stream, sandbox, and artifacts work — an engineering deep-dive talk. Built as a…nexu-iohume-eviBuild production realtime voice agents with Hume's Empathic Voice Interface (EVI): speech-to-speech sessions, empathic/prosodic…calesthiohume-octaveUse Hume Octave for emotionally expressive speech and voice production: text-to-speech, voice design, voice cloning, voice…calesthiohybrid-cloud-networkingConfigure secure, high-performance connectivity between on-premises infrastructure and cloud platforms using VPN and dedicated…wshobsonhybrid-search-implementationCombine vector and keyword search for improved retrieval. Use when implementing RAG systems, building search engines, or when…wshobsonideogram-imageGenerate, remix, edit, inpaint, reframe, background-process, describe, layerize, and upscale images with the Ideogram Developer…calesthioimmersive-spatial-video-productionUse this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial…calesthioimpediment-prioritizationRanks any list of impediments and their countermeasures using a value-stream scoring model (ROI, Cost to Implement, Ease of…githubincident-runbook-templatesCreate structured incident response runbooks with step-by-step procedures, escalation paths, and recovery actions. Use this skill…wshobsoninput-systemsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence…gamedev-skillsitch-publishPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named…gamedev-skillsjavascript-testing-patternsImplement comprehensive testing strategies using Jest, Vitest, and Testing Library for unit tests, integration tests, and…wshobsonjira-assistantManage Jira issues via Atlassian MCP — search, create, update, transition status, and handle sprint tasks. Auto-detects workspace…tech-leads-clubkiro-debugInvestigate implementation failures using root-cause-first debugging. Use when an implementer is blocked, verification fails, or…gotalabkiro-reviewReview a task implementation against approved specs, task boundaries, and verification evidence. Use after an implementer…gotalabkiro-verify-completionVerify completion and success claims with fresh evidence. Use before claiming a task is complete, a fix works, tests pass, or a…gotalabkling-advanced-lip-syncProduction guidance for Kling AI Open Platform Advanced Lip-Sync. Use for identifying/selecting one face in an existing video…calesthiokling-kolors-imagePlan, generate, edit, reference, and quality-control still images with Kling AI's hosted IMAGE surfaces or Kuaishou's open Kolors…calesthiokling-videoPlan, prompt, generate, reference, edit, motion-control, and quality-review videos with Kuaishou's direct Kling AI video platform…calesthiokokoro-ttsLocal and self-hosted text-to-speech with Kokoro, the ~82M-parameter open-weight (Apache 2.0) model by hexgrad. Use when…calesthio
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How the catalog works
What is an agent skill?

A folder with a SKILL.md inside — instructions, and often scripts and assets, that an AI agent loads when the task matches. Claude Code, Codex, Cursor and Copilot all read the same format, so one skill usually works across them.

Where does this catalog come from?

We read 660 source repositories straight from their file trees rather than from submitted listings — what you see is what is actually published. 98 repositories were rejected because they advertise skills but contain none: link lists, not folders.

Why is there no install counter?

Because install counts live in the registry that serves `npx skills add`, and that is not ours — publishing a number we cannot verify would be worse than showing none. Instead we show where a skill comes from and whether attention around its source is actually growing, measured from our own weekly snapshots.

Do you deduplicate?

Yes, and it matters more than expected. Aggregator repositories republish the same skill in several places — one source carried 6,317 SKILL.md files for 2,001 actual skills. We collapse by folder name and keep the canonical copy, so the catalog counts things, not copies.

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