Agent skill

itch-publish

Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.

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Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill itch-publish --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 7 KB
Bundled scripts: none
Requires: itch.io + butler CLI (v15.x). butler is MIT-licensed; commands verified against the official manual.
Path: skills/workflows/itch-publish/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 406
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# itch.io Publish (butler) Get a build onto an itch.io page and keep it updated. The page is created in the browser; all uploads go through **butler**, itch.io's command-line tool, with one command you'll use forever: `butler push`. butler diffs against the previous build and uploads only what changed. Deep CI/CD and flag detail lives in `references/butler-ci.md`. ## When to use - Use when creating/updating an itch.io project page, installing or logging in to butler, uploading a build with `butler push`, choosing channel names, versioning uploads, or shipping a jam/demo/release build to itch.io. - Triggers: `butler push`, `butler login`, channels, `.itch.toml`, "publish on itch", "upload to itch". **When *not* to use:** publishing on Steam (use `steam-publish`); jam *scope/planning* (use `game-jam` — this skill is only the upload mechanics); building the game itself (engine skills). ## Core workflow 1. **Create the project page** at `itch.io/game/new`. Set the **Kind of project**: keep *Downloadable* for native builds, or choose **HTML** for a browser-playable game (this is required for web builds — see Pitfalls). Set pricing/visibility (Draft until ready). 2. **Install butler and

What's inside
Steps it walks through
  1. When to use
  2. Core workflow
  3. Patterns
  4. 1. The one command you need — butler push
  5. 2. Channel naming controls the platform tag (kebab-case, lowercase)
  6. 3. Version, verify, and preview
  7. 4. First-time, hidden, and filtered pushes
  8. Pitfalls
  9. References
  10. Related skills
Ships with 1 file
  • references/butler-ci.md
Commands it runs
butler push <directory-or-zip> <user>/<game>:<channel>
butler push ./build/windows leafy/my-game:windows
butler push ./build/mac     leafy/my-game:osx
butler push ./build/linux   leafy/my-game:linux
butler push ./web           leafy/my-game:html   # browser build (also set page Kind = HTML)
butler version                              # print version; confirms install + PATH
butler login                                # authorize this machine (opens browser)
Set an explicit version string instead of itch's auto-incrementing integer:
butler push ./build leafy/my-game:windows --userversion 1.2.0
butler push ./build leafy/my-game:windows --userversion-file build_number.txt
More from awesome-gamedev-agent-skills
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About this skill
What does the itch-publish skill do?

Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.

How do I install it?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill itch-publish --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going