ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug''s laws, Nielsen''s 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodolog
npx skills add wondelai/skills --skill ux-heuristics --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# UX Heuristics Framework Practical usability principles for evaluating and improving user interfaces. Users don't read, they scan; they don't make optimal choices, they satisfice; they don't figure out how things work, they muddle through. ## Core Principle **"Don't Make Me Think"** — every page should be self-evident. If something requires thinking, it's a usability problem. Users have limited patience and cognitive bandwidth, so design for the scanning, satisficing, and muddling-through behavior described above. ## Scoring **Goal: 10/10.** Audit the interface, rate every issue on the severity scale below, then score the interface from its Quick Diagnostic results: start at 10 and subtract per failed diagnostic row, weighted by the worst severity it triggers (catastrophic/major rows cost ~2, minor/cosmetic ~1). Bands: **9-10** = no severity-3+ issues and ≤1 failed diagnostic row; **6-8** = some major issues or several failed rows; **3-5** = a catastrophic issue or many failed rows; **≤2** = core tasks blocked. Always state the current score, the highest-severity issues, and the specific fixes needed to reach 10/10. ## Krug's Usability Principles Laws 1-3 are Krug's Three Laws of
- Core Principle
- Scoring
- Krug's Usability Principles
- 1. Don't Make Me Think
- 2. It Doesn't Matter How Many Clicks
- 3. Get Rid of Half the Words
- 4. The Trunk Test
- Nielsen's 10 Usability Heuristics
- 1. Visibility of System Status
- 2. Match Between System and Real World
- 3. User Control and Freedom
- 4. Consistency and Standards
- 5. Error Prevention
- 6. Recognition Rather Than Recall
What does the ux-heuristics skill do?
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug''s laws, Nielsen''s 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodolog
How do I install it?
Run `npx skills add wondelai/skills --skill ux-heuristics --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From wondelai/skills, a repository with 1,835 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
