ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For afforda
npx skills add wondelai/skills --skill ios-hig-design --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# iOS Human Interface Guidelines Design Skill Framework for designing native iOS interfaces that feel intuitive, consistent, and aligned with Apple's design philosophy. Based on Apple's Human Interface Guidelines, the definitive resource for apps that integrate seamlessly with iPhone, iPad, and the Apple ecosystem. ## Core Principle Apple's iOS design philosophy rests on three pillars: **clarity** (every element legible and purposeful), **deference** (the interface never overshadows the content it presents), and **depth** (layering, transitions, and realistic motion convey hierarchy and spatial relationships). **The foundation:** The best iOS apps internalize this philosophy rather than following HIG rules mechanically. Native components, system conventions, and platform consistency aren't constraints---they're the reason iOS users trust and enjoy apps that feel like they belong. ## Scoring **Goal: 10/10.** Score 1 point per satisfied row of the Quick Diagnostic (6 rows), plus up to 4 points for native idiom: +1 semantic colors/text styles throughout (no hardcoded values), +1 system controls over custom reimplementations, +1 standard gestures and meaningful haptics, +1 SF Symbols a
- Core Principle
- Scoring
- iOS Design Framework
- 1. Layout & Safe Areas
- 2. Typography & Dynamic Type
- 3. Color & Dark Mode
- 4. Navigation Patterns
- 5. Controls & Inputs
- 6. Accessibility
- 7. Icons & Images
- 8. Gestures & Haptics
- Common Mistakes
- Quick Diagnostic
- Beyond Core UI
What does the ios-hig-design skill do?
Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For afforda
How do I install it?
Run `npx skills add wondelai/skills --skill ios-hig-design --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From wondelai/skills, a repository with 1,835 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
