Agent skill · Frontend

router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). S

gamedev-skillsgithub.com/gamedev-skillsGitHub ↗
claude-codeclinecodexcursorcopilotwindsurfApache-2.0
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 13 KB
Bundled scripts: none
Requires: Engine-agnostic dispatcher over the skills/ collection (66 skills, 8 categories)
Path: router/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 406
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Master Router — Game-Development Skill Dispatcher The entry point for game-development work. It fingerprints the project to pick **one** engine, classifies the task from the request, names the **minimal** set of specialized skills, and tells you to read them before acting. It **dispatches and composes** — it does not re-teach engine APIs. ## When to use - Use at the **start of any game-development request** — building or debugging a game, level, player, enemy, shader, UI, save system, multiplayer, input, audio, AI, dialogue, or procedural content — to decide which skill(s) to load. - Use when the user names an engine or genre, says "make a game", or asks "which skill should I use?". **When *not* to use:** once the right skill is loaded and the task is squarely inside it, work from that skill — don't re-run the router every turn. Re-route only when the task **pivots** to a new engine or concern (router step 6). ## Routing algorithm 1. **Detect engine** — project fingerprint → at most one engine skill set (or "unknown"). §1. 2. **Classify task** — phrasing → discipline(s) + at most one genre + workflow(s). §2. 3. **Resolve** — the minimal set: engine skill(s) + discipline(s) + genr

What's inside
Steps it walks through
  1. When to use
  2. Routing algorithm
  3. 1. Engine detection (project fingerprint)
  4. 2. Task classification (phrasing → category)
  5. 3. Routing table (task → category → skill)
  6. 3a. Engine skills — read the one matching the detected engine + sub-task
  7. 3b. Disciplines — load with the engine skill (concept ↔ engine API)
  8. 3c. Genres — compose engine + disciplines (bind to the detected engine)
  9. 3d. Workflows — engine-independent process & shipping
  10. 4. Read protocol (progressive disclosure)
  11. 5. Composition rules
  12. 6. Unknown-engine & no-skill fallback
  13. Worked examples
  14. References
Ships with 2 files
  • references/engine-detection.md
  • references/routing-table.md
More from awesome-gamedev-agent-skills
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About this skill
What does the router skill do?

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). S

How do I install it?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going