thorlabs-blender-optical-path
Build, audit, and revise physically plausible Blender optical-table figures from 2D schematics and manufacturer CAD. Use for Thorlabs-compatible mirrors, lens mounts, beamsplitters, posts, fiber launches, apertures, detectors, optical topology, fail-closed evidence, or Nature-style photonics renders.
npx skills add k-telux/OpticalModeler --skill thorlabs-blender-optical-path --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Thorlabs Blender Optical Path Convert a 2D optical schematic into a physically explainable, independently auditable Blender scene. ## Load the relevant references - Read [physical-gates.md](references/physical-gates.md) before geometry, CAD placement, or mechanical review. - Read [evidence-contract.md](references/evidence-contract.md) before declaring any PASS or preparing a release. - Read [history-derived-rules.md](references/history-derived-rules.md) when revising an existing scene or when old fixes may have regressed. - Read [project-case-study.md](references/project-case-study.md) for the complete G1/G2 2D-to-3D example. ## Authority and revision rules 1. Apply system constraints first, then the newest explicit user wording or annotated screenshot, then active project rules, then this general skill, and only then older artifacts or PASS labels. 2. Freeze an accepted package. Start a new revision for every correction; never overwrite the prior evidence package. 3. Keep one writer for the shared Blender generator. Use helpers as read-only optical, mechanical, CAD, evidence, and visual reviewers unless an isolated write scope is explicit. 4. Translate every correction into obje
- Load the relevant references
- Authority and revision rules
- Core workflow
- Required semantic separation
- Publication rendering
- Completion language
What does the thorlabs-blender-optical-path skill do?
Build, audit, and revise physically plausible Blender optical-table figures from 2D schematics and manufacturer CAD. Use for Thorlabs-compatible mirrors, lens mounts, beamsplitters, posts, fiber launches, apertures, detectors, optical topology, fail-closed evidence, or Nature-style photonics renders.
How do I install it?
Run `npx skills add k-telux/OpticalModeler --skill thorlabs-blender-optical-path --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From k-telux/OpticalModeler, a repository with 212 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.