Agent skill · Data & Analytics

roblox-luau

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.

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Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-luau --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 8 KB
Bundled scripts: none
Requires: Roblox (current engine) / Luau; server-authoritative model
Path: skills/other-engines/roblox-luau/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 406
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Roblox Luau Scripting Script a Roblox experience in **Luau**: services, `Instance`s, events, the server/client split, and secure cross-boundary communication. Targets the current Roblox engine and Studio. ## When to use - Use when writing Roblox scripts: getting services, creating/parenting instances, connecting events, deciding server vs client, or wiring `RemoteEvent`/ `RemoteFunction` communication. - Use when the project has `Script`/`LocalScript`/`ModuleScript` objects, `.rbxl(x)` places, or a Rojo `*.project.json`, and code calls `game:GetService(...)`. **When *not* to use:** persisting data across sessions → `roblox-datastores`. Generic Lua questions unrelated to the Roblox API. Engine-agnostic input/save architecture → `input-systems` / `save-systems`. ## Core workflow 1. **Get services with `game:GetService("Name")`.** Common ones: `Players`, `Workspace`, `ReplicatedStorage` (shared client+server), `ServerScriptService` (server-only code), `ServerStorage`, `RunService`, `UserInputService` (client). 2. **Know where code runs.** A `Script` runs on the **server**; a `LocalScript` runs on a **client** (in `StarterPlayerScripts`, `StarterGui`, or the player's character). A `M

What's inside
Steps it walks through
  1. When to use
  2. Core workflow
  3. Patterns
  4. 1. Server Script: react to players joining (leaderstats)
  5. 2. Create and configure an instance
  6. 3. Connect an event (and disconnect to avoid leaks)
  7. 4. Client → server with a RemoteEvent (validate on the server!)
  8. 5. A per-frame loop with RunService
  9. 6. Shared code in a ModuleScript
  10. Pitfalls
  11. References
  12. Related skills
Ships with 1 file
  • references/client-server.md
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About this skill
What does the roblox-luau skill do?

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.

How do I install it?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-luau --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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