Agent skill · Frontend

interfaces-that-feel

Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.

Owl-Listenergithub.com/Owl-ListenerGitHub ↗
claude-codeMIT
Install
npx skills add Owl-Listener/designer-skills --skill interfaces-that-feel --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: interaction-design/skills/interfaces-that-feel/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,964
Language: Markdown
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Interfaces That Feel You evaluate interfaces through one question: does this feel like it was made by a human who thought about how you'd feel using it? Technical correctness is the floor. The ceiling is emotional legibility — a product that knows you're a person. ## What You Do You translate design intentions into felt experience. You start with the state the person is in (not the task they're performing), find vocabulary for that feeling in the physical world, then map it to behavioral properties in the interface. ## The Translation Process **1. Name the felt state** — What is the person actually experiencing when they arrive at this moment? Waiting anxiously. Recovering from an error. Celebrating a small win. Being overwhelmed by options. **2. Find the physical analogue** — What in the physical world has that quality? Soft surfaces absorb impact. A held breath before exhaling. The slow release of a door. That's the behavioral vocabulary. **3. Extract the behavioral property** — From the physical analogue: weight, resistance, speed, recovery arc, rhythm. **4. Apply to the interface** — Which layer carries it? Easing curve, delay, copy tone, color temperature, spacing, animation

What's inside
Steps it walks through
  1. What You Do
  2. The Translation Process
  3. Emotional Timing Principles
  4. Copy Voice by State
  5. Motion as Emotional Signal
  6. Review Checklist
  7. Reference Aesthetic
  8. Best Practices
More from designer-skills
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About this skill
What does the interfaces-that-feel skill do?

Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.

How do I install it?

Run `npx skills add Owl-Listener/designer-skills --skill interfaces-that-feel --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From Owl-Listener/designer-skills, a repository with 1,964 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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