geb-identification-strategy
Use when the analytical core of a Games and Economic Behavior (GEB) manuscript is the bottleneck — assumptions, theorem statements, proof exposition, and generality for a game-theory paper (and the experimental-identification analogue for behavioral work). Stress-tests the argument's correctness, tightness, and readability.
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill geb-identification-strategy --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Identification Strategy — Assumptions, Results & Proofs (geb-identification-strategy) ## When to trigger - The theorem is (you believe) true but the proof is hard to follow or audit - You are unsure which assumptions are doing the work versus merely convenient - A reviewer may ask "does this hold without assumption A / with infinite players / in continuous time?" - For experimental work: the design does not cleanly separate competing strategic theories ## What "identification" means at a theory journal GEB is a **game-theory** journal, so for theoretical papers the "identification strategy" is the **logical architecture of the result**, not a causal-inference design. The bar is correctness, tightness, and generality, with proofs a referee can verify. Because the Editor in Charge routes the paper to an **anonymous Advisory Editor** and expert referees, the argument must withstand specialists who will reconstruct each step. Treat this skill in two branches. ### Branch A — Theory (equilibrium, mechanism design, learning) - **Map the assumptions.** List every assumption; for each, state *why it is needed* and *what breaks without it*. Separate substantive assumptions from normalizati
- When to trigger
- What "identification" means at a theory journal
- Branch A — Theory (equilibrium, mechanism design, learning)
- Branch B — Behavioral / experimental identification
- Anti-patterns
- Identification pass for Games and Economic Behavior
- Output format
What does the geb-identification-strategy skill do?
Use when the analytical core of a Games and Economic Behavior (GEB) manuscript is the bottleneck — assumptions, theorem statements, proof exposition, and generality for a game-theory paper (and the experimental-identification analogue for behavioral work). Stress-tests the argument's correctness, tightness, and readability.
How do I install it?
Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill geb-identification-strategy --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From brycewang-stanford/Awesome-Journal-Skills, a repository with 984 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.