Agent skill

geb-identification-strategy

Use when the analytical core of a Games and Economic Behavior (GEB) manuscript is the bottleneck — assumptions, theorem statements, proof exposition, and generality for a game-theory paper (and the experimental-identification analogue for behavioral work). Stress-tests the argument's correctness, tightness, and readability.

brycew6m4,252★ · +31/wk · 3 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill geb-identification-strategy --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 5 KB
Bundled scripts: none
Path: Games-and-Economic-Behavior-Skills/skills/geb-identification-strategy/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 984 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Identification Strategy — Assumptions, Results & Proofs (geb-identification-strategy) ## When to trigger - The theorem is (you believe) true but the proof is hard to follow or audit - You are unsure which assumptions are doing the work versus merely convenient - A reviewer may ask "does this hold without assumption A / with infinite players / in continuous time?" - For experimental work: the design does not cleanly separate competing strategic theories ## What "identification" means at a theory journal GEB is a **game-theory** journal, so for theoretical papers the "identification strategy" is the **logical architecture of the result**, not a causal-inference design. The bar is correctness, tightness, and generality, with proofs a referee can verify. Because the Editor in Charge routes the paper to an **anonymous Advisory Editor** and expert referees, the argument must withstand specialists who will reconstruct each step. Treat this skill in two branches. ### Branch A — Theory (equilibrium, mechanism design, learning) - **Map the assumptions.** List every assumption; for each, state *why it is needed* and *what breaks without it*. Separate substantive assumptions from normalizati

What's inside
Steps it walks through
  1. When to trigger
  2. What "identification" means at a theory journal
  3. Branch A — Theory (equilibrium, mechanism design, learning)
  4. Branch B — Behavioral / experimental identification
  5. Anti-patterns
  6. Identification pass for Games and Economic Behavior
  7. Output format
More from Awesome-Journal-Skills
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About this skill
What does the geb-identification-strategy skill do?

Use when the analytical core of a Games and Economic Behavior (GEB) manuscript is the bottleneck — assumptions, theorem statements, proof exposition, and generality for a game-theory paper (and the experimental-identification analogue for behavioral work). Stress-tests the argument's correctness, tightness, and readability.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill geb-identification-strategy --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 984 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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