gaussian-splatting-papers-guide
Curated papers and resources for 3D Gaussian Splatting
npx skills add brycewang-stanford/Auto-Empirical-Research-Skills --skill gaussian-splatting-papers-guide --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# 3D Gaussian Splatting Papers Guide ## Overview 3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering. ## Core Paper ```bibtex @inproceedings{kerbl3Dgaussians, title={3D Gaussian Splatting for Real-Time Radiance Field Rendering}, author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, booktitle={ACM SIGGRAPH 2023}, year={2023} } ``` ### Key Idea ``` Input: Multi-view images + SfM point cloud ↓ Initialize 3D Gaussians (position, covariance, color, opacity) ↓ Differentiable splatting (project Gaussians → image plane) ↓ Optimize via photometric loss ↓ Adaptive density control (clone, split, prune) ↓ Output: Real-time renderable 3D scene (100+ FPS) ``` ## Research Landscape ### Category Map | Category | Focus | Key Papers | |----------|-------|------------| | **Static Scenes** | Quality, compre
- Overview
- Core Paper
- Key Idea
- Research Landscape
- Category Map
- Tracking New Papers
- Key Methods Comparison
- Implementation Resources
- Survey Papers
- Use Cases
- References
Original implementation git clone https://github.com/graphdeco-inria/gaussian-splatting cd gaussian-splatting pip install -r requirements.txt Train on custom scene python train.py -s path/to/colmap/data Real-time viewer
What does the gaussian-splatting-papers-guide skill do?
Curated papers and resources for 3D Gaussian Splatting
How do I install it?
Run `npx skills add brycewang-stanford/Auto-Empirical-Research-Skills --skill gaussian-splatting-papers-guide --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From brycewang-stanford/Auto-Empirical-Research-Skills, a repository with 3,244 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.