games-and-economic-behavior
Use when targeting Games and Economic Behavior (GEB) or deciding whether a game-theory manuscript or its application fits this venue. Encodes the journal's fit, framing, method-and-evidence bar, house style, official-submission re-check, and desk-reject heuristics.
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill games-and-economic-behavior --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Games and Economic Behavior (games-and-economic-behavior) ## Journal positioning GEB is a leading journal for game theory and its applications, publishing strategic-behavior theory, mechanism and market design, and behavioral and computational game theory. It rewards papers with a genuine game-theoretic contribution — a new model, equilibrium result, mechanism, or analysis of strategic behavior — whether purely theoretical or applied. The readership spans economic theorists, computer scientists, and behavioral researchers who work on strategic interaction, so the strategic/game-theoretic core must be substantive. This skill is a **fit / venue-selection / re-framing** tool. It does not replace the journal's current official submission guidelines. Before submitting, re-check the live author instructions on the Elsevier site and the editorial submission system. ## When to trigger - The author names GEB as the target venue, or wants a home for a game-theory paper or its application. - A theory paper's contribution is a strategic model, equilibrium result, or mechanism. - A behavioral or computational paper needs re-framing so the game-theoretic contribution is foregrounded. - The aut
- Journal positioning
- When to trigger
- Scope & topic fit
- Method & evidence bar
- Structure & house style
- Official-submission checklist
- Pre-submission self-check
- Common desk-reject triggers
- Re-routing decision
- Output format
What does the games-and-economic-behavior skill do?
Use when targeting Games and Economic Behavior (GEB) or deciding whether a game-theory manuscript or its application fits this venue. Encodes the journal's fit, framing, method-and-evidence bar, house style, official-submission re-check, and desk-reject heuristics.
How do I install it?
Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill games-and-economic-behavior --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From brycewang-stanford/Awesome-Journal-Skills, a repository with 984 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.