Agent skill · Security

game-feel

Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.

rshankrasgithub.com/rshankrasGitHub ↗
claude-coderead-onlyMIT
Install
npx skills add rshankras/claude-code-apple-skills --skill game-feel --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 6 KB
Bundled scripts: none
Allowed tools: ReadGlobGrep
Path: skills/design/game-feel/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 589
Language: Swift

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Game Feel (Juice) Makes an app's meaningful moments *land* — through coordinated motion, haptics, and sound. Animation technique lives in `design/animation-patterns`; confetti/badge generation lives in `generators/milestone-celebration`. This skill is the **discipline layer**: which events deserve feedback, on which channels, and how to verify nothing important is silent. ## When This Skill Activates Use this skill when the user: - Says the app feels **flat**, **lifeless**, or "lacks juice/polish/delight" - Wants **celebrations** designed (winners, streaks, reveals, score changes) - Asks to design or review **haptics** (vocabulary, Core Haptics, `.sensoryFeedback`) - Asks about **sound effects**, buzzers, countdown ticks, or fanfares - Wants a **feedback audit** — do the right events fire the right channels? - Is building a **party/group game** where the phone is shared, passed, or watched at a distance ## Core Principles ### 1. Channels have different reach — match the channel to the audience | Channel | Who perceives it | |---------|------------------| | Haptics | Only the person **holding** the device | | Screen motion | Whoever is **looking** at the screen | | Audio | The who

What's inside
Steps it walks through
  1. When This Skill Activates
  2. Core Principles
  3. 1. Channels have different reach — match the channel to the audience
  4. 2. Feedback scales with rarity
  5. 3. Escalation must agree across channels
  6. 4. Single-owner rule
  7. 5. Juice amplifies meaning — it never decorates
  8. 6. Every channel needs an accessibility story
  9. Decision Tree
  10. Review Checklist
  11. Reference Files
  12. Related Skills
  13. References
Ships with 3 files
  • feedback-audit.md
  • haptic-design.md
  • sound-design.md
More from claude-code-apple-skills
All skills →
About this skill
What does the game-feel skill do?

Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.

How do I install it?

Run `npx skills add rshankras/claude-code-apple-skills --skill game-feel --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From rshankras/claude-code-apple-skills, a repository with 589 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going