game-feel
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
npx skills add rshankras/claude-code-apple-skills --skill game-feel --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Game Feel (Juice) Makes an app's meaningful moments *land* — through coordinated motion, haptics, and sound. Animation technique lives in `design/animation-patterns`; confetti/badge generation lives in `generators/milestone-celebration`. This skill is the **discipline layer**: which events deserve feedback, on which channels, and how to verify nothing important is silent. ## When This Skill Activates Use this skill when the user: - Says the app feels **flat**, **lifeless**, or "lacks juice/polish/delight" - Wants **celebrations** designed (winners, streaks, reveals, score changes) - Asks to design or review **haptics** (vocabulary, Core Haptics, `.sensoryFeedback`) - Asks about **sound effects**, buzzers, countdown ticks, or fanfares - Wants a **feedback audit** — do the right events fire the right channels? - Is building a **party/group game** where the phone is shared, passed, or watched at a distance ## Core Principles ### 1. Channels have different reach — match the channel to the audience | Channel | Who perceives it | |---------|------------------| | Haptics | Only the person **holding** the device | | Screen motion | Whoever is **looking** at the screen | | Audio | The who
- When This Skill Activates
- Core Principles
- 1. Channels have different reach — match the channel to the audience
- 2. Feedback scales with rarity
- 3. Escalation must agree across channels
- 4. Single-owner rule
- 5. Juice amplifies meaning — it never decorates
- 6. Every channel needs an accessibility story
- Decision Tree
- Review Checklist
- Reference Files
- Related Skills
- References
What does the game-feel skill do?
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
How do I install it?
Run `npx skills add rshankras/claude-code-apple-skills --skill game-feel --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From rshankras/claude-code-apple-skills, a repository with 589 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
