fps-shooter
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill fps-shooter --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# FPS Shooter A playbook for first-person shooters — the look/move controller, the shooting model, weapon feel, and combat. This is a **compositional** skill: it wires a 3D controller, input, and AI into a shooter. It does not re-teach 3D nodes or raycasts; it defines the shooting model and the feel knobs (TTK, recoil, spread) that decide whether the guns feel good. ## When to use - Use when building a first-person game whose core verb is **aim and shoot** — arena shooter, tactical FPS, PvE shooter, boomer-shooter. - Use when deciding hitscan vs. projectile, tuning time-to-kill, recoil, spread, or aim feel. **When *not* to use:** third-person/2D shooting → reuse the shooting model here but build the camera/controller from the relevant genre. Wave survival with towers → `tower-defense`. For the camera/character body itself, use `godot-3d-essentials` / `unreal-cpp-gameplay`. ## Core loop **Scan → acquire a target → aim and fire → confirm the kill (feedback) → reposition / reload / advance.** The whole experience rests on the *aim-and-fire* micro-loop feeling crisp: responsive look, clear hit feedback, and a death that reads instantly. ## Must-have systems 1. **First-person controller
- When to use
- Core loop
- Must-have systems
- Design knobs
- Patterns
- 1. Hitscan shot (instant ray, the workhorse)
- 2. Projectile shot (dodgeable, leads the target)
- 3. Time-to-kill (balance the trio together)
- Pitfalls / failure modes
- Composition (build it from these skills)
- References
What does the fps-shooter skill do?
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
How do I install it?
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill fps-shooter --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
