Agent skill

eurosys-experiments

Use when designing or auditing the evaluation of a EuroSys paper — choosing workloads that earn the word realistic, tuning baselines beyond their defaults, decomposing end-to-end wins into per-mechanism gains, measuring overheads and worst cases, and sizing experiments to the claims the paper actually makes.

brycew6m4,252★ · +31/wk · 3 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill eurosys-experiments --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 6 KB
Bundled scripts: none
Path: EuroSys-Skills/skills/eurosys-experiments/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 984 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# EuroSys Experiments Use this while the evaluation is still designable. EuroSys reviewers treat the evaluation as the paper's testimony about itself: the design section says what should happen, and §Evaluation is cross-examination. Plan it as a set of questions with falsifiable answers, not as a benchmark tour. ## The four-layer evidence stack | Layer | Question it answers | Typical EuroSys instrument | |---|---|---| | End-to-end | Does the system win where users live? | Full application or serving workload, realistic scale | | Decomposition | Which mechanism buys which fraction? | Factor analysis: enable components one at a time | | Cost | What does the win spend? | Memory/CPU/network overhead, code and ops complexity | | Boundary | Where does it stop winning? | Adversarial mixes, saturation, failure injection | A submission with only the first layer reads as a demo; the middle layers are what convert "it is faster" into "we understand why it is faster", which is the systems-research standard of proof. ## Workload realism, argued not asserted - Prefer published traces and standard suites with named versions; when using a synthetic generator, calibrate it against a real distributi

What's inside
Steps it walks through
  1. The four-layer evidence stack
  2. Workload realism, argued not asserted
  3. Baseline fairness — the venue's sharpest knife
  4. Experiment matrix as an artifact
  5. Result invalidators to design out early
  6. Sizing runs for the claim
  7. Reporting floor for the paper
  8. Output format
More from Awesome-Journal-Skills
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About this skill
What does the eurosys-experiments skill do?

Use when designing or auditing the evaluation of a EuroSys paper — choosing workloads that earn the word realistic, tuning baselines beyond their defaults, decomposing end-to-end wins into per-mechanism gains, measuring overheads and worst cases, and sizing experiments to the claims the paper actually makes.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill eurosys-experiments --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 984 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going