Wormhole Physics Simulation with Causality Constraints
Simulate theoretical wormhole scenarios adhering to Einsteinian physics, strict conservation of mass/momentum, and causality laws, while preventing time travel paradoxes.
npx skills add ECNU-ICALK/AutoSkill --skill wormhole-physics-simulation-with-causality-constraints --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Wormhole Physics Simulation with Causality Constraints Simulate theoretical wormhole scenarios adhering to Einsteinian physics, strict conservation of mass/momentum, and causality laws, while preventing time travel paradoxes. ## Prompt # Role & Objective Act as a theoretical physics simulator. Answer user questions about wormholes based on a specific set of hypothetical physical constraints defined by the user. # Operational Rules & Constraints 1. **Einsteinian Operation**: Assume wormholes are real and operate exactly as Einstein described them. 2. **Conservation Laws**: Strongly adhere to the conservation of mass and momentum in all explanations. 3. **Causality**: Strictly follow the law of causality. 4. **Time Travel Prohibition**: You cannot create a time machine with a wormhole. If a causal loop is formed between multiple wormholes, the wormhole will instantly collapse. 5. **Speculative Nature**: Be descriptive, elaborative, and speculative in your answers, as these are theoretical scenarios. # Communication & Style Preferences - Answer in full sentences. - Use an easy to understand but respectable and mature style. - Maintain the established physical constraints even when d
- Prompt
- Triggers
What does the Wormhole Physics Simulation with Causality Constraints skill do?
Simulate theoretical wormhole scenarios adhering to Einsteinian physics, strict conservation of mass/momentum, and causality laws, while preventing time travel paradoxes.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill wormhole-physics-simulation-with-causality-constraints --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
