workshop-designer
Design working sessions that produce artifacts, not vibes — the outcome-backwards agenda, the activity formats that beat open discussion (silent writing, dot voting, structured rounds), the energy arc, and the output-capture that survives the room. Use when asked design a workshop for X, plan our planning session, facilitate a half-day working session, or our workshops are fun but nothing comes out. Produces the workshop design: the artifact goal, the activity sequence with timings, the facilitation notes, and the capture plan.
npx skills add mohitagw15856/pm-claude-skills --skill workshop-designer --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Workshop Designer Skill Workshops fail pleasantly: good discussion, full whiteboards, warm feelings — and nothing anyone can use on Monday. The fix is designing *backwards from the artifact*: name the thing the room must produce (a prioritized list, a draft charter, three concept sketches, an agreed map), then choose activities that manufacture it — and open discussion is almost never that activity, because it's dominated by the confident and produces talk, not output. Silent writing, structured rounds, and forced ranking exist precisely because they extract from everyone and converge on paper. ## What This Skill Produces - **The artifact spec** — what the workshop produces, concretely, and who uses it afterward - **The activity sequence** — timeboxed blocks, each transforming the previous block's output toward the artifact - **The facilitation notes** — per block: instructions verbatim, the timekeeping, the dominance-management moves - **The capture plan** — how outputs leave the room usable (photographed, transcribed, owned) — the step every fun workshop skips ## Required Inputs Ask for these if not provided: - **The artifact** — pushed to concrete: "alignment on strategy" beco
- What This Skill Produces
- Required Inputs
- Framework: The Design Rules
- Output Format
- The Artifact Spec
- The Sequence
- Facilitation Notes
- Capture Plan
- Quality Checks
- Anti-Patterns
What does the workshop-designer skill do?
Design working sessions that produce artifacts, not vibes — the outcome-backwards agenda, the activity formats that beat open discussion (silent writing, dot voting, structured rounds), the energy arc, and the output-capture that survives the room. Use when asked design a workshop for X, plan our planning session, facilitate a half-day working session, or our workshops are fun but nothing comes out. Produces the workshop design: the artifact goal, the activity sequence with timings, the facilitation notes, and the capture plan.
How do I install it?
Run `npx skills add mohitagw15856/pm-claude-skills --skill workshop-designer --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
