Agent skill · Design & Presentation

webgl-neon-grid

A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. Open Design serves this in powered-preview mode so the GPU stack actually runs.

nexu95,528★ · +2,037/wk · 5 repos on radarProfile →
claude-codecodexcursorApache-2.0
Install
npx skills add nexu-io/open-design --skill webgl-neon-grid --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 3 KB
Bundled scripts: none
Path: plugins/_official/examples/webgl-neon-grid/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 83,577 · +1,339 this week
Language: TypeScript
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Neon Grid Skill Produce a single self-contained `index.html` that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top. ## Why this is a powered artifact Open Design detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox. ## Resource map ``` webgl-neon-grid/ ├── SKILL.md ← you're reading this └── example.html ← a working synthwave grid + sun shader (READ FIRST) ``` ## Workflow ### Step 0 — Read the reference Read `example.html` end to end. Note the shape: a horizon split; **above** the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; **below** the horizon a perspective floor grid (`z = k / depth`, `x = uv.x * z`) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed. ### Step 1 — Choose the palette Synthwave lives on its gradient: - **Outrun** (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid. -

What's inside
Steps it walks through
  1. Why this is a powered artifact
  2. Resource map
  3. Workflow
  4. Step 0 — Read the reference
  5. Step 1 — Choose the palette
  6. Step 2 — Build index.html
  7. Step 3 — Overlay + brand
  8. Step 4 — Self-review (P0)
Ships with 2 files
  • example.html
  • open-design.json
More from open-design
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About this skill
What does the webgl-neon-grid skill do?

A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. Open Design serves this in powered-preview mode so the GPU stack actually runs.

How do I install it?

Run `npx skills add nexu-io/open-design --skill webgl-neon-grid --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From nexu-io/open-design, a repository with 83,577 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going