webgl-liquid-metal
A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. Open Design serves this in powered-preview mode so the GPU stack actually runs.
npx skills add nexu-io/open-design --skill webgl-liquid-metal --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Liquid Metal Skill Produce a single self-contained `index.html` that renders a real-time metallic surface full-screen — molten chrome with an iridescent sheen — with a clean typographic overlay on top. ## Why this is a powered artifact Open Design detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox. ## Resource map ``` webgl-liquid-metal/ ├── SKILL.md ← you're reading this └── example.html ← a working domain-warped chrome shader (READ FIRST) ``` ## Workflow ### Step 0 — Read the reference Read `example.html` end to end. Note the shape: a domain-warped `fbm` **height field**; a surface normal reconstructed from that field's gradient (finite differences); metallic shading = diffuse chrome ramp + a sharp specular (`pow(dot(n,h), 80)`) + a fresnel term; and an **iridescent cosine palette** (`0.5 + 0.5*cos(2π(x + phase))`) driven by height and fresnel for the thin-film sheen. ### Step 1 — Choose the surface - **Molten chrome** (default): domain-warped fbm height, hard specular, cool grey base. - **Holographic foil**: c
- Why this is a powered artifact
- Resource map
- Workflow
- Step 0 — Read the reference
- Step 1 — Choose the surface
- Step 2 — Build index.html
- Step 3 — Overlay + brand
- Step 4 — Self-review (P0)
What does the webgl-liquid-metal skill do?
A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. Open Design serves this in powered-preview mode so the GPU stack actually runs.
How do I install it?
Run `npx skills add nexu-io/open-design --skill webgl-liquid-metal --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From nexu-io/open-design, a repository with 83,577 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.