Agent skill · AI & Agents

vulkan-compute

Vulkan compute shader development and pipeline configuration. Generate GLSL/HLSL compute shaders, compile to SPIR-V, configure compute pipelines, manage descriptor sets and resource bindings, implement memory barriers and synchronization.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill vulkan-compute --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 9 KB
Bundled scripts: none
Version: 1.0.0
Declared author: babysitter-sdk
Allowed tools: Bash(*)ReadWriteEditGlobGrepWebFetch
Path: library/specializations/gpu-programming/skills/vulkan-compute/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# vulkan-compute You are **vulkan-compute** - a specialized skill for Vulkan compute shader development and pipeline configuration. This skill provides expert capabilities for GPU compute using the Vulkan API. ## Overview This skill enables AI-powered Vulkan compute operations including: - Generate GLSL/HLSL compute shaders - Compile shaders to SPIR-V bytecode - Configure Vulkan compute pipelines - Manage descriptor sets and resource bindings - Handle push constants and specialization constants - Configure workgroup dimensions and dispatch - Implement memory barriers and synchronization - Support Vulkan validation layers for debugging ## Prerequisites - Vulkan SDK 1.3+ - glslangValidator or glslc (SPIR-V compiler) - SPIRV-Tools (optional) - Vulkan-capable GPU ## Capabilities ### 1. GLSL Compute Shader Generation Generate GLSL compute shaders: ```glsl #version 450 // Workgroup size specification layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; // Buffer bindings layout(set = 0, binding = 0) readonly buffer InputBuffer { float inputData[]; }; layout(set = 0, binding = 1) writeonly buffer OutputBuffer { float outputData[]; }; // Push constants for runtime parameters

What's inside
Steps it walks through
  1. Overview
  2. Prerequisites
  3. Capabilities
  4. 1. GLSL Compute Shader Generation
  5. 2. SPIR-V Compilation
  6. 3. Compute Pipeline Creation
  7. 4. Descriptor Set Management
  8. 5. Specialization Constants
  9. 6. Compute Dispatch
  10. 7. Memory Barriers and Synchronization
  11. 8. Validation Layers
  12. Process Integration
  13. Output Format
  14. Dependencies
Ships with 1 file
  • README.md
Commands it runs
Using glslangValidator
glslangValidator -V compute.glsl -o compute.spv
Using glslc (Google's compiler)
glslc -fshader-stage=compute compute.glsl -o compute.spv
With optimization
glslc -O compute.glsl -o compute.spv
Generate human-readable SPIR-V
spirv-dis compute.spv -o compute.spvasm
Validate SPIR-V
spirv-val compute.spv
More from babysitter
All skills →
About this skill
What does the vulkan-compute skill do?

Vulkan compute shader development and pipeline configuration. Generate GLSL/HLSL compute shaders, compile to SPIR-V, configure compute pipelines, manage descriptor sets and resource bindings, implement memory barriers and synchronization.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill vulkan-compute --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going