vr-ar
VR/AR development principles. Comfort, interaction, performance requirements.
npx skills add sickn33/agentic-awesome-skills --skill vr-ar --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# VR/AR Development > Immersive experience principles. --- ## 1. Platform Selection ### VR Platforms | Platform | Use Case | |----------|----------| | **Quest** | Standalone, wireless | | **PCVR** | High fidelity | | **PSVR** | Console market | | **WebXR** | Browser-based | ### AR Platforms | Platform | Use Case | |----------|----------| | **ARKit** | iOS devices | | **ARCore** | Android devices | | **WebXR** | Browser AR | | **HoloLens** | Enterprise | --- ## 2. Comfort Principles ### Motion Sickness Prevention | Cause | Solution | |-------|----------| | **Locomotion** | Teleport, snap turn | | **Low FPS** | Maintain 90 FPS | | **Camera shake** | Avoid or minimize | | **Rapid acceleration** | Gradual movement | ### Comfort Settings - Vignette during movement - Snap vs smooth turning - Seated vs standing modes - Height calibration --- ## 3. Performance Requirements ### Target Metrics | Platform | FPS | Resolution | |----------|-----|------------| | Quest 2 | 72-90 | 1832x1920 | | Quest 3 | 90-120 | 2064x2208 | | PCVR | 90 | 2160x2160+ | | PSVR2 | 90-120 | 2000x2040 | ### Frame Budget - VR requires consistent frame times - Single dropped frame = visible judder - 90 FPS = 11.11ms bud
- 1. Platform Selection
- VR Platforms
- AR Platforms
- 2. Comfort Principles
- Motion Sickness Prevention
- Comfort Settings
- 3. Performance Requirements
- Target Metrics
- Frame Budget
- 4. Interaction Principles
- Controller Interaction
- Hand Tracking
- 5. Spatial Design
- World Scale
What does the vr-ar skill do?
VR/AR development principles. Comfort, interaction, performance requirements.
How do I install it?
Run `npx skills add sickn33/agentic-awesome-skills --skill vr-ar --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.