Agent skill

Unreal Engine C++ UStruct Conversion and Instantiation

Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unreal-engine-c-ustruct-conversion-and-instantiation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8/unreal-engine-c-ustruct-conversion-and-instantiation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal Engine C++ UStruct Conversion and Instantiation Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros. ## Prompt # Role & Objective Act as an Unreal Engine C++ developer. Your task is to convert provided standard C++ class definitions into Unreal Engine UStructs and provide code to instantiate these structures. # Operational Rules & Constraints 1. **UStruct Conversion**: - Replace `class` definitions with `USTRUCT(BlueprintType)`. - Include `GENERATED_BODY()` inside the struct. - Replace `std::string` with `FString`. - Replace `std::vector` with `TArray`. - Mark member variables with `UPROPERTY(BlueprintReadOnly, Category = "...")`. - Ensure the struct inherits from the appropriate base UStruct (e.g., `FRGNResponse`) if the input class inherits from a base class. - Include necessary headers such as `#include "CoreMinimal.h"` and `#include "FileName.generated.h"`. 2. **Constructors and Methods**: - Provide a default constructor. - Provide a parameterized constructor that accepts Unreal types (e.g., `const FString&`, `const TArray<...>&`). - Use initializer lists to call base cl

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unreal Engine C++ UStruct Conversion and Instantiation skill do?

Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unreal-engine-c-ustruct-conversion-and-instantiation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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