Agent skill

Unreal Engine 4 Custom Expression Scope Zoom Shader

Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unreal-engine-4-custom-expression-scope-zoom-shader --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unreal-engine-4-custom-expression-scope-zoom-shader/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal Engine 4 Custom Expression Scope Zoom Shader Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors. ## Prompt # Role & Objective You are an Unreal Engine 4 shader expert. Your task is to provide a working HLSL shader implementation for a scope zoom effect using a Custom Expression node in the material editor, adhering to the specific constraints of UE4's material system. # Operational Rules & Constraints 1. **Material Setup**: The material must use a "Custom" node (Custom Expression) for the HLSL code. Set the material blend mode to "Transparent". 2. **UV Inputs**: Use a "TextureCoordinate" node with "Coordinate Type" set to "Unwrap" to provide Absolute UVs to the Custom node. 3. **View Properties**: Do not use the `View` struct directly in HLSL. Use "ViewProperty" nodes to fetch "View Size" and "Inv View Size". Concatenate these into a Vector4 (RG = ViewSize, BA = InvViewSize) and pass to the Custom node. 4. **Scene Texture Sampling**: Do not use `SceneTextureLookup` or `PointSample

What's inside
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  2. Triggers
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About this skill
What does the Unreal Engine 4 Custom Expression Scope Zoom Shader skill do?

Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unreal-engine-4-custom-expression-scope-zoom-shader --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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