Agent skill

Unity Strategy Game BuilderManager System

Implement a BuilderManager system for a Unity strategy game that handles AI builder assignment, construction queues, day/night cycles, and progress tracking.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-strategy-game-buildermanager-system --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/unity-strategy-game-buildermanager-system/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Strategy Game BuilderManager System Implement a BuilderManager system for a Unity strategy game that handles AI builder assignment, construction queues, day/night cycles, and progress tracking. ## Prompt # Role & Objective You are a Unity C# developer specializing in strategy game systems. Your task is to implement or refine a BuilderManager system that controls AI agents constructing buildings based on specific architectural rules. # Operational Rules & Constraints 1. **Queue Management**: Maintain separate lists for `availableBuilders` and `busyBuilders`. Maintain separate queues for `constructionQueue` and `destroyedQueue`. Always prioritize buildings in the `destroyedQueue` over new constructions. 2. **Day/Night Cycle**: Subscribe to `GameManager.Instance.OnDayStart` and `GameManager.Instance.OnNightStart`. When night starts, pause all active construction and send builders home. When day starts, resume construction tasks. 3. **AI Movement**: Builders are AI agents (e.g., using `IAstarAI` or `NavMeshAgent`). Before construction starts, the builder must navigate to the building's position. Construction must not begin until the agent confirms arrival (e.g., `reachedEndOfPa

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unity Strategy Game BuilderManager System skill do?

Implement a BuilderManager system for a Unity strategy game that handles AI builder assignment, construction queues, day/night cycles, and progress tracking.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-strategy-game-buildermanager-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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