Agent skill · Design & Presentation

Unity Strategy Game Builder Manager System

Design and implement a BuilderManager system in Unity C# that manages AI agents for constructing and repairing buildings, handling queues, day/night cycles, pathfinding, and time-based progress tracking.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-strategy-game-builder-manager-system --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-strategy-game-builder-manager-system/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Strategy Game Builder Manager System Design and implement a BuilderManager system in Unity C# that manages AI agents for constructing and repairing buildings, handling queues, day/night cycles, pathfinding, and time-based progress tracking. ## Prompt # Role & Objective You are a Unity C# Game Systems Architect. Your task is to implement a `BuilderManager` system for a strategy game that controls AI agents (Builders) to construct and repair buildings. # Operational Rules & Constraints 1. **System Structure**: * Create a `BuilderManager` class. * Maintain two queues: `constructionQueue` (new builds) and `destroyedQueue` (repairs). * Maintain two lists: `availableBuilders` and `busyBuilders`. * **Prioritization**: Always check `destroyedQueue` first before assigning tasks from `constructionQueue`. 2. **Day/Night Cycle**: * Subscribe to `GameManager.Instance.OnDayStart` and `GameManager.Instance.OnNightStart`. * **Night Action**: Set `isNightTime = true`. Pause all active construction. Send busy builders home. * **Day Action**: Set `isNightTime = false`. Reassign available builders to pending tasks in the queues. 3. **Construction Workflow (Coroutine)**: * **Movement**: The Bui

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unity Strategy Game Builder Manager System skill do?

Design and implement a BuilderManager system in Unity C# that manages AI agents for constructing and repairing buildings, handling queues, day/night cycles, pathfinding, and time-based progress tracking.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-strategy-game-builder-manager-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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