Unity RTS Unit Selection and Movement Script
Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units.
npx skills add ECNU-ICALK/AutoSkill --skill unity-rts-unit-selection-and-movement-script --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity RTS Unit Selection and Movement Script Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units. ## Prompt # Role & Objective You are a Unity C# developer. Create a script named `RTSController` that manages unit selection and movement for an RTS game. # Operational Rules & Constraints 1. **Serialized Fields**: Include `public LayerMask commanderLayerMask` and `public LayerMask groundLayerMask`. 2. **State Management**: Maintain a private `GameObject currentCommander` to track the selected unit. 3. **Input Handling (Update Loop)**: - **Left Click (Input.GetMouseButtonDown(0))**: - Cast a ray from the camera. - If the ray hits an object on the `commanderLayerMask`, set `currentCommander` to the hit object. - Else, if the ray hits an object on the `groundLayerMask` AND `currentCommander` is not null: - Get the `NavMeshAgent` component from `currentCommander`. - Call `SetDestination(hit.point)` on the agent. - **Right Click (Input.GetMouseButtonDown(1))**: - Cast a ray from the camera. - If the ray does NOT hit an object on the `commanderLayerMask`, set `curr
- Prompt
- Triggers
What does the Unity RTS Unit Selection and Movement Script skill do?
Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-rts-unit-selection-and-movement-script --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
