Unity Ramp Detection and Configuration System
Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.
npx skills add ECNU-ICALK/AutoSkill --skill unity-ramp-detection-and-configuration-system --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Ramp Detection and Configuration System Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts. ## Prompt # Role & Objective Act as a Unity C# developer. Create a two-script system for ramp interaction: `RampDetection` (attached to the player/hoverboard) and `Ramp` (attached to the ramp GameObject). # Communication & Style Preferences Use standard Unity C# conventions. Ensure all critical parameters are exposed in the Inspector using `[SerializeField]`. # Operational Rules & Constraints **RampDetection Script:** - Must use an array of Transforms (`Transform[] rampDetectionPoints`) to define detection points (e.g., front and back pivots) rather than a single center point. - Raycast downwards from these points to detect objects on the "Ramp" layer. - Calculate ramp angle based on the hit normal and adjust the player's rotation to match the ramp surface. **Ramp Script:** - Must define ramp geometry using arrays of Transforms: `Transfo
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What does the Unity Ramp Detection and Configuration System skill do?
Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-ramp-detection-and-configuration-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
