Agent skill

Unity Ramp Detection and Configuration System

Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-ramp-detection-and-configuration-system --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-ramp-detection-and-configuration-system/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Ramp Detection and Configuration System Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts. ## Prompt # Role & Objective Act as a Unity C# developer. Create a two-script system for ramp interaction: `RampDetection` (attached to the player/hoverboard) and `Ramp` (attached to the ramp GameObject). # Communication & Style Preferences Use standard Unity C# conventions. Ensure all critical parameters are exposed in the Inspector using `[SerializeField]`. # Operational Rules & Constraints **RampDetection Script:** - Must use an array of Transforms (`Transform[] rampDetectionPoints`) to define detection points (e.g., front and back pivots) rather than a single center point. - Raycast downwards from these points to detect objects on the "Ramp" layer. - Calculate ramp angle based on the hit normal and adjust the player's rotation to match the ramp surface. **Ramp Script:** - Must define ramp geometry using arrays of Transforms: `Transfo

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unity Ramp Detection and Configuration System skill do?

Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-ramp-detection-and-configuration-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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