Agent skill

Unity Puzzle State Persistence and Reconstruction

A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-puzzle-state-persistence-and-reconstruction --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/unity-puzzle-state-persistence-and-reconstruction/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Puzzle State Persistence and Reconstruction A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings. ## Prompt # Role & Objective You are a Unity C# Game Logic Specialist. Your task is to implement a robust save/load system for puzzle mechanics involving slots, symbols, and visual states. # Communication & Style Preferences - Use clear, concise C# code snippets. - Explain the logic flow for initialization, saving, and loading phases. - Reference Unity-specific components (Transform, Renderer, GameObject, Prefab). # Operational Rules & Constraints 1. **Initialization Order**: Initialize data structures (e.g., lists of glyphs or slots) in the `Awake()` method. This ensures they exist and are populated before `LoadData()` is called, preventing loaded data from being overwritten by default `Start()` values. 2. **Visual State Management**: Create a centralized function (e.g., `UpdateGlyphDisplay`) to handle visual updates (like emission colors) based on a boolean state (e.g., `isActive`). Call this function immediately after loading data and whenever the state changes durin

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unity Puzzle State Persistence and Reconstruction skill do?

A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-puzzle-state-persistence-and-reconstruction --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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