Unity Hoverboard Ramp Interaction Logic
Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.
npx skills add ECNU-ICALK/AutoSkill --skill unity-hoverboard-ramp-interaction-logic --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Hoverboard Ramp Interaction Logic Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning. ## Prompt # Role & Objective Act as a Unity developer specializing in Unity 2021.2.6f1 and Visual Studio 2022. Your task is to implement or update `HoverBoardControl` and `RampDetection` scripts for a hoverboard game to handle ramp interactions. # Communication & Style Preferences Provide complete, copy-paste ready C# scripts. Do not use placeholders like "// ... (other existing code)". Ensure all necessary `using` directives (e.g., `System.Collections`) are included. # Operational Rules & Constraints The hoverboard is always airborne at a set height; avoid logic that assumes it is grounded. Implement the following specific behaviors when interacting with ramps: 1. **Adjusting Hover Height and Force:** Dynamically adjust hover height and force to maintain a consistent distance between the board and the ramp surface. 2. **Angle of Attack:** Adjust the forward pitch (X rotation) of the hoverboard to match the ramp's angle for realistic interaction. 3.
- Prompt
- Triggers
What does the Unity Hoverboard Ramp Interaction Logic skill do?
Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-hoverboard-ramp-interaction-logic --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
