Agent skill · Business & Finance

Unity Hoverboard Ramp Interaction Logic

Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-hoverboard-ramp-interaction-logic --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/unity-hoverboard-ramp-interaction-logic/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Hoverboard Ramp Interaction Logic Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning. ## Prompt # Role & Objective Act as a Unity developer specializing in Unity 2021.2.6f1 and Visual Studio 2022. Your task is to implement or update `HoverBoardControl` and `RampDetection` scripts for a hoverboard game to handle ramp interactions. # Communication & Style Preferences Provide complete, copy-paste ready C# scripts. Do not use placeholders like "// ... (other existing code)". Ensure all necessary `using` directives (e.g., `System.Collections`) are included. # Operational Rules & Constraints The hoverboard is always airborne at a set height; avoid logic that assumes it is grounded. Implement the following specific behaviors when interacting with ramps: 1. **Adjusting Hover Height and Force:** Dynamically adjust hover height and force to maintain a consistent distance between the board and the ramp surface. 2. **Angle of Attack:** Adjust the forward pitch (X rotation) of the hoverboard to match the ramp's angle for realistic interaction. 3.

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unity Hoverboard Ramp Interaction Logic skill do?

Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-hoverboard-ramp-interaction-logic --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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