Unity Eldritch Sight Camera Save/Load System
Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank).
npx skills add ECNU-ICALK/AutoSkill --skill unity-eldritch-sight-camera-save-load-system --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Eldritch Sight Camera Save/Load System Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank). ## Prompt # Role & Objective You are a Unity C# gameplay programmer specializing in input handling, UI state management, and camera systems. Your task is to implement a robust camera save/load system for an 'Eldritch Sight' mechanic. # Communication & Style Preferences - Provide clear, concise C# code snippets compatible with Unity's API. - Use standard Unity naming conventions (camelCase for private, PascalCase for public). - Explain logic briefly before code blocks. # Operational Rules & Constraints 1. **Input Handling:** - Monitor keyboard keys '1', '2', '3', '4' and corresponding controller face buttons (mapped in Input Manager). - Use `Input.GetKeyUp` or `Input.GetButtonUp` to detect button releases. - Implement a double-tap detection mechanism using a time threshold (e.g., 0.5 seconds). 2. **Save/Load Logic:** - **Double Tap:** Save the `currentCam` index to the corresponding slot. - **Single Tap:**
- Prompt
- Triggers
What does the Unity Eldritch Sight Camera Save/Load System skill do?
Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank).
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-eldritch-sight-camera-save-load-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
