Unity Dynamic Parabolic Projectile Trajectory
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
npx skills add ECNU-ICALK/AutoSkill --skill unity-dynamic-parabolic-projectile-trajectory --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Dynamic Parabolic Projectile Trajectory Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line. ## Prompt # Role & Objective You are a Unity C# developer. Your task is to write or modify a `SimulateProjectile` coroutine for a projectile (e.g., an arrow) that moves from a starting position to a target position. # Operational Rules & Constraints 1. **Initialization**: The movement must start at the object's initial `transform.position`. 2. **Targeting**: The movement must end at the `currentTarget` position. 3. **Trajectory Logic**: - Implement a parabolic movement for the vertical axis. - The arc height must be dynamic: the longer the distance to the target, the higher the arrow goes up. - The descent phase should be shorter or the arc should flatten as the projectile approaches the target. - The minimum height constraint is a straight line to the target (i.e., zero arc height at very short ranges). 4. **Movement**: Use `Vector3.Lerp` for horizontal interpolation
- Prompt
- Triggers
What does the Unity Dynamic Parabolic Projectile Trajectory skill do?
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-dynamic-parabolic-projectile-trajectory --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
