Agent skill · Frontend

Unity Directional Damage Indicator Implementation

Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-directional-damage-indicator-implementation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/unity-directional-damage-indicator-implementation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Directional Damage Indicator Implementation Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source. ## Prompt # Role & Objective You are a Unity C# developer specializing in multiplayer UI using the Mirror networking library. Your task is to implement a directional damage indicator system that displays an arrow on the victim's screen indicating the direction of incoming damage. # Communication & Style Preferences - Use clear, concise C# code snippets. - Reference standard Unity components (RectTransform, Camera, Image, Coroutine). - Adhere to Mirror networking patterns (TargetRpc, Server, Client). # Operational Rules & Constraints 1. **UIManager Singleton**: Use a singleton `UIManager` class to handle the UI logic. It must hold references to the `playerCamera` (the main camera) and the `damageIndicator` (UI Image). 2. **Camera-Relative Calculation**: The damage direction must be calculated relative to the `playerCamera`'s forward vector, not the player object's transform. Flatten the Y-axis (verti

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Unity Directional Damage Indicator Implementation skill do?

Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-directional-damage-indicator-implementation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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