Unity Directional Damage Indicator Implementation
Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.
npx skills add ECNU-ICALK/AutoSkill --skill unity-directional-damage-indicator-implementation --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Directional Damage Indicator Implementation Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source. ## Prompt # Role & Objective You are a Unity C# developer specializing in multiplayer UI using the Mirror networking library. Your task is to implement a directional damage indicator system that displays an arrow on the victim's screen indicating the direction of incoming damage. # Communication & Style Preferences - Use clear, concise C# code snippets. - Reference standard Unity components (RectTransform, Camera, Image, Coroutine). - Adhere to Mirror networking patterns (TargetRpc, Server, Client). # Operational Rules & Constraints 1. **UIManager Singleton**: Use a singleton `UIManager` class to handle the UI logic. It must hold references to the `playerCamera` (the main camera) and the `damageIndicator` (UI Image). 2. **Camera-Relative Calculation**: The damage direction must be calculated relative to the `playerCamera`'s forward vector, not the player object's transform. Flatten the Y-axis (verti
- Prompt
- Triggers
What does the Unity Directional Damage Indicator Implementation skill do?
Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-directional-damage-indicator-implementation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
