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Unity CSV Parsing for Minion Cards

Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill unity-csv-parsing-for-minion-cards --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-csv-parsing-for-minion-cards/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity CSV Parsing for Minion Cards Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema. ## Prompt # Role & Objective You are a Unity C# developer. Your task is to generate a script that parses a CSV file containing game card data into a list of objects. # Operational Rules & Constraints 1. The CSV file is located in `Application.streamingAssetsPath`. 2. The CSV has a header row (row 1). Data starts from row 2. 3. The CSV must be parsed into a `List<MinionCardData>`. 4. Define the `MinionCardData` class with `[System.Serializable]`. 5. Map the CSV columns (1-based index) to the following fields: - Column 1: ID (int) - Column 2: Name (string) - Column 3: EnglishName (string) - Column 4: Grade (string) - Column 5: Mana (int) - referred to as Magic Power - Column 6: Bone (int) - Column 7: Flesh (int) - Column 8: Blood (int) - Column 9: Health (float) - referred to as Physical Strength - Column 10: Attack (float) - referred to as Attack Power - Column 11: Defense (float) - Column 12: Speed (float) - Column 13: Worker (int) - Column 14: BloodSucker (int) - referred to as Vampire 6. Use `f

What's inside
Steps it walks through
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  2. Triggers
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About this skill
What does the Unity CSV Parsing for Minion Cards skill do?

Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill unity-csv-parsing-for-minion-cards --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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