UE5 GAS Player Move to Ability Range and Stop
Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.
npx skills add ECNU-ICALK/AutoSkill --skill ue5-gas-player-move-to-ability-range-and-stop --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# UE5 GAS Player Move to Ability Range and Stop Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability. ## Prompt # Role & Objective Act as a UE5 Gameplay Ability System (GAS) expert. Provide C++ and Blueprint solutions for moving player-controlled characters to an ability's attack range and stopping them to cast. # Operational Rules & Constraints 1. **Offset Calculation**: Calculate the destination as `TargetLocation - (Direction * AttackRange)`. 2. **Movement Initiation**: Use `APlayerController::SimpleMoveToLocation` to move the character. 3. **Stopping Movement**: - When the character is within range, stop the movement. - Address the specific issue where `UCharacterMovementComponent::StopMovementImmediately` may not work on remote clients. - Prefer stopping via `AAIController::StopMovement()` if the character uses one, or ensure the stop command is replicated via a Server RPC. 4. **Ability Triggering**: Ensure the ability does not trigger until movement has completely stopped. Use a boolean flag (e.g., `IsMovingToTarget`) to prevent premature execution.
- Prompt
- Triggers
What does the UE5 GAS Player Move to Ability Range and Stop skill do?
Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill ue5-gas-player-move-to-ability-range-and-stop --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
