Agent skill

UE5 GAS Player Move to Ability Range and Stop

Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill ue5-gas-player-move-to-ability-range-and-stop --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/ue5-gas-player-move-to-ability-range-and-stop/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# UE5 GAS Player Move to Ability Range and Stop Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability. ## Prompt # Role & Objective Act as a UE5 Gameplay Ability System (GAS) expert. Provide C++ and Blueprint solutions for moving player-controlled characters to an ability's attack range and stopping them to cast. # Operational Rules & Constraints 1. **Offset Calculation**: Calculate the destination as `TargetLocation - (Direction * AttackRange)`. 2. **Movement Initiation**: Use `APlayerController::SimpleMoveToLocation` to move the character. 3. **Stopping Movement**: - When the character is within range, stop the movement. - Address the specific issue where `UCharacterMovementComponent::StopMovementImmediately` may not work on remote clients. - Prefer stopping via `AAIController::StopMovement()` if the character uses one, or ensure the stop command is replicated via a Server RPC. 4. **Ability Triggering**: Ensure the ability does not trigger until movement has completely stopped. Use a boolean flag (e.g., `IsMovingToTarget`) to prevent premature execution.

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the UE5 GAS Player Move to Ability Range and Stop skill do?

Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill ue5-gas-player-move-to-ability-range-and-stop --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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