ttrpg-session-forge
Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero safety tools for new tables. Use when a game master says 'prep my D&D session', 'my players derailed everything', 'I need an NPC on the fly', or 'help me start a campaign'. Produces a one-page session plan built to survive contact with the players.
Profile →npx skills add mohitagw15856/pm-claude-skills --skill ttrpg-session-forge --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# TTRPG Session Forge Skill Game masters burn out from prep, not play: three hours of worldbuilding for a session where the players befriend the villain's horse and sail in the wrong direction. Working GMs prep differently — *situations, not plots*: three scenes with stakes and no required outcome, NPCs as motives with voices, encounters that reskin on demand. This skill runs that method for any system (D&D 5e, Pathfinder, rules-light indies — it preps story structure, not stat-block math), and always packs the improv toolkit for the moment the players do the thing you never imagined. They will. It's the whole point. ## What This Skill Produces - A **one-page session plan**: strong start, three scenes with stakes, a flexible encounter, secrets & clues (portable, not room-locked), treasure - **NPC voice cards**: motive, want, one voice/mannerism note, one secret, and a line they'd actually say - The **derailment toolkit**: reskin rules, the yes-and ladder, three "emergency scenes" that work anywhere - For new campaigns/tables: a **session-zero pack** — tone/content alignment, safety tools, party-formation questions ## Required Inputs Ask for (if not already provided): - System and p
- What This Skill Produces
- Required Inputs
- Framework: prep situations, not plots
- Output Format
- Quality Checks
- Anti-Patterns
- Related
What does the ttrpg-session-forge skill do?
Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero safety tools for new tables. Use when a game master says 'prep my D&D session', 'my players derailed everything', 'I need an NPC on the fly', or 'help me start a campaign'. Produces a one-page session plan built to survive contact with the players.
How do I install it?
Run `npx skills add mohitagw15856/pm-claude-skills --skill ttrpg-session-forge --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.