Agent skill

tilegym-monkey-patch-kernels-to-transformers

Integrate TileGym kernels into Hugging Face `transformers` models by replacing the library's submodule(s) and certain class(es)' implementations, and patching certain class(es)' init/forward/load weight methods prior to instantiating models. Used when the user requires integrating TileGym kernels into `transformers` models.

NVIDIAgithub.com/NVIDIAGitHub ↗
claude-codecodexApache-2.0
Install
npx skills add NVIDIA/skills --skill tilegym-monkey-patch-kernels-to-transformers --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 10
SKILL.md size: 3 KB
Bundled scripts: none
Version: 2026.06.03
Declared author: TileGym Team <TileGym@nvidia.com>
Requires: Verified on Claude Code with Opus-4.6 and onward, CodeX with GPT-5.5 and onward, and Cursor (Agent mode) with…
Path: skills/tilegym-monkey-patch-kernels-to-transformers/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 2,789
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Integrate and create cuTile kernels into 🤗 Transformers The main purpose of TileGym project is to provide performant kernels for LLM training and inference. We will integrate proper kernels available in TileGym project to LLM models provided by Hugging Face `transformers` library to validate end-to-end functional correctness and performance improvements. Instead of modifying `transformers` sour

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About this skill
What does the tilegym-monkey-patch-kernels-to-transformers skill do?

Integrate TileGym kernels into Hugging Face `transformers` models by replacing the library's submodule(s) and certain class(es)' implementations, and patching certain class(es)' init/forward/load weight methods prior to instantiating models. Used when the user requires integrating TileGym kernels into `transformers` models.

How do I install it?

Run `npx skills add NVIDIA/skills --skill tilegym-monkey-patch-kernels-to-transformers --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From NVIDIA/skills, a repository with 2,789 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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