Agent skill · Design & Presentation

tilegym-converting-cutile-to-triton

Converts cuTile GPU kernels (@ct.kernel) to Triton (@triton.jit). Handles standard in-repo conversion, debugging (cudaErrorIllegalAddress, shape mismatch, numerical mismatch), and mapping cuTile idioms (ct.load/ct.store, ct.Constant, ct.launch) to Triton equivalents. Covers dual-kernel layout flags (e.g. transpose=True/False + autotune grid via META) per translations/advanced-patterns.md. Use when converting, porting, or translating cuTile kernels to Triton, or debugging existing Triton translations.

NVIDIAgithub.com/NVIDIAGitHub ↗
claude-codecodexships scriptsApache-2.0
Install
npx skills add NVIDIA/skills --skill tilegym-converting-cutile-to-triton --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 25
SKILL.md size: 16 KB
Bundled scripts: yes
Version: 1.0.0
Declared author: TileGym Team <TileGym@nvidia.com>
Path: skills/tilegym-converting-cutile-to-triton/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 2,789
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# cuTile → Triton Conversion Convert `@ct.kernel` kernels to `@triton.jit`. API mapping: [references/api-mapping.md](./references/api-mapping.md) (cuTile → Triton). *In this skill’s Markdown, Triton launch syntax `kernel[grid](…)` uses Unicode brackets so link checkers do not parse `[grid](…)` as a hyperlink; use normal ASCII brackets in real Triton code.* ## Instructions Follow the phase-gated wo

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About this skill
What does the tilegym-converting-cutile-to-triton skill do?

Converts cuTile GPU kernels (@ct.kernel) to Triton (@triton.jit). Handles standard in-repo conversion, debugging (cudaErrorIllegalAddress, shape mismatch, numerical mismatch), and mapping cuTile idioms (ct.load/ct.store, ct.Constant, ct.launch) to Triton equivalents. Covers dual-kernel layout flags (e.g. transpose=True/False + autotune grid via META) per translations/advanced-patterns.md. Use when converting, porting, or translating cuTile kernels to Triton, or debugging existing Triton translations.

How do I install it?

Run `npx skills add NVIDIA/skills --skill tilegym-converting-cutile-to-triton --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From NVIDIA/skills, a repository with 2,789 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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